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Temple of Nanna called Sin
Arcana

============================================================================= Title : Temple of Nanna called Sin Files : map-necro_gate1-arcana.pk3, necro_gate1.txt (this file) Release Data (MM/DD/YY) : 09/22/01 Author : Robbie Powell (Arcana) Email Address : **email removed** Web Site : www.fantaseum.com/arcana Story: : The worshippers of the Elder Gods are few. Their temples dedicated to the seven have mostly fallen and lie in ruin, forgotten by time and to more modern religions. The days of Marduk have long since passed and the few remaining followers of Enki and the Zonei practice their rites in secret now, with no known temples remaining in use. But the Ancient Ones, the opposing gods of darkness and their dark followers have revived seven of the ancient temples to the Elder Zonei. They have gathered and are performing many dark and evil rites under blood red skies, with pools of blood from altars they use to sacrafice unto dark ones such as Azag-Thoth, Kutulu, Shub-Niggurath, and many others. They feel as if the gates of the Zonei should be opened for them to travel at will, and remove the goodly presence of the Elders and the race of man. Here has been seized one of those temples, the fires burning in the skulls of the worshippers of the Elders, the blood pouring forth from the altar and pooling into a large holding pool from where the ancients can be raised...Their rites almost completed, the first gate is opening. IA NAMRASIT! IA SIN! IA NANNA! BASTAMAAGANASTA IA KIA KANPA! MAGABATHI-YA NANNA KANPA! MASHRITA NANNA ZIA KANPA! IA MAG! IA GAMAG! IA ZAGASTHENA KIA! ASHTAG KARELLIOSH! Description : This map is my first Q3 release to the public, I have been working on it for a few months, on and off, maybe more, and its based on the Simon Necronomicon 1st Gate, the Gate of Nanna called Sin. Its a temple. I've been spending most of my time working on the lighting for this level, and I think I'm there. I included a new mapobject, the Grimoire from the QuakeCon 2001 Mapobject Model contest Dissonance set by HyPer. I've added the background music from Avrigus, a loop and intro from Desolate off The Secret Kingdom. Its in a separate pk3 file for convenience. And as a surprise to the public, I'm even including a CTF version ;) Additional Credits to : ID Software for creating a game that gives us SO much creative freedom and drives us to unimaginable places. All the Sailor Scouts for their support and friendship! The remnants of Urban Legends for their support. Noko for the kickass regal carpet textures. Trey Azagthoth from Morbid Angel for inspiration and use of the Morbid Angel Blasphegram. Hellchick from Vox Feminae over at **invalid URL**. Simon from Avrigus (**invalid URL**) for dealing with my babbling about my ideas. Avrigus's music for providing the backdrop of my working environment, great stuff! JT, Anax, and Whitezone for alpha testing the layout. Anwulf for giving me the most crucial of advice tips and fixes. Toddg33 for all the help with the mapobject learning process. Dark Horizon for being an inspiring force (I want that skin!!!) Nicodemus for actually skinning the sacraficial altar. All the folks at quake3world.com/forum level editing forum and www.polycount.com forums for being there to answer my dumb questions. Some nameless baby for crying incessantly into a microphone for my editing pleasure. And Beyondeath from Alliance for pestering me about the CTF version. And if I forgot ANYONE at all, please slap me around ============================================================================= * Play Information * Game : Quake III: Arena Mode : FFA or Rail Only, CTF Single player : Bots are supported Deathmatch : Yes (3-6 players) <--Tentative Skill Settings : Not sure yet. New Graphics : Gate textures/shaders, portal texture, Necronomicon/MA seal, and some modification to the gothic_blocks set...more to come in final. Got a new altar mapobject in there I made, skin by Nicodemus, and the carpetting was done by Noko from Urban Legends! Font modelled and skinned by me and Nicodemus. Grimoire from Dissonance by HyPer. New Jump Pad texture modified from the ID pentagram with effects by Arcana. Cool huh? New Music : Desolate by Avrigus from The Secret Kingdom (**invalid URL**) New Sounds : Created a cool ass baby crying sound for the altar. Chanting in Gate room by Hellchick. DLL : No * Construction * Base : New level from scratch Build time : 3 months? Compile Machine : AMD Athlon 1Ghz, 512Mb Ram bspc Time : 5 seconds bspc -vis Time : 1 second bspc -light -extra Time : 32.4 minutes bspc -bsp2aas : 38 seconds Editor(s) Used : GTKRadiant 1.1 TA Final Known Bugs : None that I know of...please let me know * Copyright / Permissions * This level is copyrighted (c) by no one as I did not license the Quake 3 Engine. In the unlikely event that you actually want to use this for something, feel free to contact me, and I will most likely be more than willing to customize to suit your needs. Morbid Angel Logo used with permission, (c) Morbid Angel 1984-2001 Modified gothic textures and flag originally (c) 1999-2000, ID Software, Inc. Desolate by Avrigus used with permission, (c) 2000(?) Hammerheart Records and Avrigus. Distribute this file to yoru hearts content, I'm proud of my first effort in mapping! You may NOT modify these files in any way.
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Comments:
5 comments (5.64 yrs ago)
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Downloads:
2,599 & 19 LiveViews (daily avg. 0.29)
File:
necro_gate1.zip, 6.89 MiB
PK3 date:
23 Sep 2001
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