Deimos
================================================================
Title: Deimos
BSP name: jaxdm5.bsp
Author: David "Jax_Gator" Cherry
Release date: June 24, 2001
Email address: **email removed**
Home page: **invalid URL**
Game: Quake 3 Arena FFA
File size: 3,350 KB

Description: A medium sized map (4-6 players). The setting is a
mining facility on the Martian moon Deimos.

Thanks to: Evil_Lair for the majority of textures in this map
and also the generator and teleporter models
Bal for his dirt/rock texture
Krash for the spark texture
Imois for the Particle Studio tool
Death2Uall for the electricity sound
Old WARRIOR for naming the map
The Stranger for the control room idea
Rroff for the QD room idea
-BiO- for the moving hoist and sparks ideas
Sock for the skybox
Robert Duffy for Q3radiant.
id for the quake series.

BETA/PLAY TESTING:
Old WARRIOR
-BiO-
Taz_FL
Devil N
Rroff
Commander Keen
The Stranger
^^Ch@os^^
>WEAT<
XIXUNG
20 20
WiccanHP
Quad_Bait
Idaho
Semirage
Lloyd M
tlg|BulleT
keditok
scancode
Finko
Imois
QkennyQ
Anwulf

Previous work : jaxdm1 - (un-released re-make of Q1 House of Chnton)
jaxdm2 - Re-Gib Colesium
jaxdm3 - House of Shannara
jaxdm4 - Burial Grounds

================================================================

* MAP Information *

New textures: All new textures courtesy Evil_Lair except spark texture - Krash
and rock texture modified by me - Bal
New sounds: Electricity - Death2Uall
New models: Generator - Evil_Lair
Teleporters - Evil_Lair

================================================================

* Construction *

Base: From scratch
Const. time: 1 month
Compile machine: P3 500mhz, 192mb RAM
Compile time: BSP - 17 seconds
VIS - 1 minute 8 seconds
LIGHT - 8 hours 21 minutes 4 seconds (fullvis -light -extra -patchshadows)
Editor used: q3radiant v2.02
Other programs: Q3 Map Explorer v1.3
Particle Studio - www.quake3stuff.com/freebrief
Known Bugs: None known. Email me if you find any.

================================================================

* Distribution / Copyright / Permissions *

Quake III Arena is a registered trademark of id Software, Inc.
Any commercial use without permission is prohibited.
Authors MAY NOT decompile the BSP as a base to build additional levels.
Authors MAY use the included custom textures & shaders, or modifications thereof,
provided they give note of original author in an attached readme.
You MAY distribute this pak file and/or its contents by any electronic means,
provided you leave the contents unaltered and include this text file.

Clear