Castle at Dawn
Date: 26th of Jan 2000.
Quake3Arena DM/Tourney level.

====================================================
Title: Castle at Dawn v.1.0

Files: q3castle.pk3 (everything packed)
q3castle.bsp (the map)
q3caslte.ass (the bot file)
q3castle.jpg (picture of map)
q3castle.txt (you are looking at it)

Author: Christian, "[HSF] Psycho" Gerhardt

E-mail Address: **email removed**

URL: Not yet, but soon

Description: It is a small castle. It is good
for DM and probably teamplay.
Since I don't play Quake3 over the
Internet, since it is too expensive
in Germany, I don't know how good
it is in Teamplay. Mail me if it
is any good.

====================================================

Play information

single player: bots
tourney: Have not tested it. Mail me how
it is
deathmatch: Small DM (up to 6 ppl)
CTF: no
Bot File (aas): yes
other: no
new sounds: no
new graphics: no
new music: no

how to start start quake3.exe +exec q3castle.config

or

start a server with +set sv_pure 0
hit ~
type /map q3castle
hit ~ (to clear the console)

====================================================
info

This is my first Map that I have ever made for Quake3.
I never did a map for Quake1/2, therefore I think it
is pretty good. Man, I got to tell you guys, that
when I first started Q3Radiant, I thought how the
**** does this program work. But after a couple of
days it got pretty easy, especially with the tutorials
on the sites: www.quake3mods.net and
www.gamedesign.net. The really have awesome
tutorials. Also this is only v.1.0 of Q3Castle. I
will probably bring out another version, when you guys
tell me what I should improve. I will also put in rain
for the outside.

So, I'm waiting for your e-mails.

====================================================
Construction

base: none
editor: Q3Radiant by Id Software
other progs: Q3 Build by
Sagnor <**email removed**>
AzrKnight <**email removed**>
(have a look on Rust for it)
know bugs: none known, mail me if you find any
or if you have any comments. If you
have an idea how to improve the map,
also please e-mail me.
build time: about 2-3 weeks of spare time
compiling time: bsp - 0 hours 1 minute
vis - 10 hours 7 minutes
light - 15 hours 41 minutes
total - 25 hours 49 minutes
(I thinkt that went way too long =-)

====================================================

Distribution / Copyright / Permissions

Copyright (c) 1999 Chris, Psycho, **email removed**
Headshot Entertainment
All rights reserved.

Quake III Arena is a registered trademark of
id Software, Inc.

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

===================================================================

*** I wish you guys / and of course girls a lot of fun fragging ***

===================================================================

Clear