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Castle at Dawn
[HSF] Psycho

Date: 26th of Jan 2000. Quake3Arena DM/Tourney level. ==================================================== Title: Castle at Dawn v.1.0 Files: q3castle.pk3 (everything packed) q3castle.bsp (the map) q3caslte.ass (the bot file) q3castle.jpg (picture of map) q3castle.txt (you are looking at it) Author: Christian, "[HSF] Psycho" Gerhardt E-mail Address: **email removed** URL: Not yet, but soon Description: It is a small castle. It is good for DM and probably teamplay. Since I don't play Quake3 over the Internet, since it is too expensive in Germany, I don't know how good it is in Teamplay. Mail me if it is any good. ==================================================== Play information single player: bots tourney: Have not tested it. Mail me how it is deathmatch: Small DM (up to 6 ppl) CTF: no Bot File (aas): yes other: no new sounds: no new graphics: no new music: no how to start start quake3.exe +exec q3castle.config or start a server with +set sv_pure 0 hit ~ type /map q3castle hit ~ (to clear the console) ==================================================== info This is my first Map that I have ever made for Quake3. I never did a map for Quake1/2, therefore I think it is pretty good. Man, I got to tell you guys, that when I first started Q3Radiant, I thought how the **** does this program work. But after a couple of days it got pretty easy, especially with the tutorials on the sites: **invalid URL** and **invalid URL**. The really have awesome tutorials. Also this is only v.1.0 of Q3Castle. I will probably bring out another version, when you guys tell me what I should improve. I will also put in rain for the outside. So, I'm waiting for your e-mails. ==================================================== Construction base: none editor: Q3Radiant by Id Software other progs: Q3 Build by Sagnor <**email removed**> AzrKnight <**email removed**> (have a look on Rust for it) know bugs: none known, mail me if you find any or if you have any comments. If you have an idea how to improve the map, also please e-mail me. build time: about 2-3 weeks of spare time compiling time: bsp - 0 hours 1 minute vis - 10 hours 7 minutes light - 15 hours 41 minutes total - 25 hours 49 minutes (I thinkt that went way too long =-) ==================================================== Distribution / Copyright / Permissions Copyright (c) 1999 Chris, Psycho, **email removed** Headshot Entertainment All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. =================================================================== *** I wish you guys / and of course girls a lot of fun fragging *** ===================================================================
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Textures:
Not set
Comments:
5 comments (8.73 yrs ago)
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Downloads:
2,399 & 296 LiveViews (daily avg. 0.28)
File:
q3castle.zip, 1.69 MiB
PK3 date:
26 Jan 2000
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