Q3A Database
Black Shining Leather
by Geit
Release date: 1/9/2001
Title : Black Shining Leather
Filename : geit3dm6.pk3/geit3dm6.zip
Author : Geit
Email Address : **email removed**
Uin : 8540475
Home Page : goat.gamepoint.net/
Description : Black Shining leather is a medium-sized map for FFA, Tourney and TDM play. The layout
of the map is very atrium'ish and there's a lot of vertical action.

The map was inspired by the song "Black Shining Leather" by Carpathian Forest

Other 3D maps by Author : Quake I:
Old QKC outpost (Qkcout.zip/Qkcout.bsp)
GEIT's Arena (Garena.zip/Garena.bsp)
QKC Mines (N/A)
Doomed Arena (da.zip/da.bsp)
Nails up your ass (Nails.zip/Nails.bsp)
QKC Outpost (Qkcop.zip/Qkcop.bsp)
Geitdm1 (Geitdm1.zip/Geitdm1.bsp)
Geitdm2 (Geitdm2a.zip/Geitdm2a.bsp)
Geitdm3 (Geitdm3.zip/Geitdm3.bsp)
Geitdm4 (Geitdm4.zip/Geitdm4.bsp)

Quake II:
Abandoned Warehouse (Aban.zip/Aban.bsp)
Geitdm5 (Geitdm5.zip/Geitdm5.bsp)
Geitdm6 (Geitdm6.zip/Geitdm6.bsp)
Geitdm7 (Geitdm7.zip/Geitdm7.bsp)

Geitdm8 (Geitdm8.zip/Geitdm8.bsp)
Geitdm9 (Geitdm9.zip/Geitdm9.bsp)
Geitdm10 (Geitdm10.zip/Geitdm10.bsp)
On the Rooftops (Rooftops.zip/Rooftops.bsp)
Overnight (overnight.zip/overnight.bsp)

Quake III:
I'd rather have a Pitchfork in my Brain (ra3raw1)
Spleen (ra3raw2)
Slingshot (Geit3dm1)
It's blue and it smells funny (Geit3dm2)
And when death descends... (Geit3dm3)
Simplicity (Geit3dm4)
Castle CTF (Geit3ctf1/actf30)
Alien World (Geit3dm5)
Midnight Keep (ctctf2)
Furious (ctctf3/actf37)

Thanks to : ID - for q3 and the required tools
Sock - for his medieval mappacks, which I have used a lot of times

Additional thanks : Weird
(people who gave me Outs
feedback and support) Shiv`
Whiskey 7
Mr. Duplicity

Credits : Medieval and Gothic_xtra textures by Sock

Chain texture taken from kabal's kabal3dm2


* Play Information *

Game : Quake 3: Arena
Gametype : Quake3 FFA/Tourney/TDM

* Construction *

Base : New level from scratch
Editor(s) used : Q3radiant build 202
Other Tools : Q3build frontend, Adobe Photoshop 5.5

Known Bugs : none
Build Time : a week or so

Compile machine : duron 850 with 256MB RAM
Compile Time : about 15-20 minutes

Brushcount : 2114
Entitycount : 253

If you liked it mail me
If you hated it tell me how to maker a better one

* How to use this level *
Unzip geit3dm6.pk3 into your baseq3\ directory
If you wish to view this map type the following in your quake3 console:
/map geit3dm6

* Where to get this map *
If you are reading this I presume you already have this map or are about to download
it.. But anyway.. You can get this map at the following adress:


* Copyright / Permissions *

- Authors may NOT change this level or use it as a base for their own levels.
- This map may be distributed in anyway you like, provided you include this
.txt files UNMODIFIED and distribute it without any sort of costs..
- CD-ROM publishers and other commercial people need my written permission before
they can distribute this level.
- All costum textures, sounds and mapobjects in this map are property of their respective

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