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Welcome To My Deathtube
ManicGibber

Added: 5 Oct 2001
==================================================== 7:54pm 02/July/2001 title: "Welcome To My Deathtube" file: Deathtube2.pk3 author: ManicGibber email address: **email removed** URL: **invalid URL** description: Deathtube2 is an updated version of Deathtube, The top platform has been extended, more point lights have been added, moved top platform 50 healths back from the edge, moved the top platform info_player_deathmatch spawn points, moved the top platform weapons, shotguns added to middle level, the Skybox has been greatly enlarged, the portal tube has been textured with blacksky texture and a bot_roam entity has been placed on the launchramp to the portal to attract the Bot's. A few extra detail brushes were added as well. This in my opinion improves the gameplay and makes the bot's more active. Space map, fast paced action (keep your eye's in the back of your head at all times) which makes for some exciting matches especially one on one. Tourney play is probably a little out of balance due to the quad and bfg. So I have made quad last 20 seconds and it alternate's with mega health, quad is on one side and mega on the other. The BFG alternates with red armour and red amour will spawn more frequently. Rail is the dominate weapon in my opinion, so rail-whores should pull off some spectacular mid-air shots. "BFG", well for the newbies to at least have a chance. Besides don't we just love the sound of BFG blast's ripping past at close range :) There is no BFG ammo so use it wisely. ==================================================== thanks to: Toe_Tag, clan [TEX] for play testing and for providing a webpage. ==================================================== play information tourney: yes deathmatch: 4-6 maximum CTF: no (may release a future version) Bot File (aas): yes custom bots no new sounds: no new graphics: no new music: no bot_pak no how to play place Deathtube2.pk3 in your /baseq3 folder start quake3 arena go to skirmish menu then click through the map list until you see Deathtube. Alternatively you can bring down the console with the "Tilde" ~ key type /map deathtube2 type /addbot <botname> <skill> hit ~ (to clear the console) Note: If the map does not start automatically after loading then make sure you have the SV_PURE variable set to 0, "this however shouldn't be necessary as the map is in .pk3 format". ==================================================== construction base: From Scratch. The launch ramps are slightly altered ramps from the q3dm17 sample map. So all credit for those goes to ID Software. editor: GtkRadiant-1.1-TA by qeradiant.com and Loki Entertainment other progs: bspc-gui version 0.05. known bugs: The launch ramps on upper levels will sometimes send players and bots up vertically, due to side rails. How ever this only happens when not entering the ramps squarely and only on the odd occassion. I have intentionally not rectified this as I think it creates more fun. With a little practice it can even be an advantage. build time: Four weeks, off and on. compile time: q3map 3 seconds. vis 4 seconds. lighting extra detail 2399 seconds. aas 36 seconds. compile machine: AMD ATHLON 500, Asus Geforce3, 256MB RAM, ASUS K7M M/BOARD. ==================================================== Distribution / Copyright / Permissions All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. "Enjoy" ManicGibber. ====================================================
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Comments:
8 comments (11.65 yrs ago)
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Downloads:
3,106 & 286 LiveViews (daily avg. 0.37)
File:
deathtube2.zip, 1.08 MiB
PK3 date:
2 Jul 2001
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