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Temple of Boom
Kchrk K'a

date: 31st of Dec 1999. Quake3Arena DM/Tourney level. ==================================================== title: Temple of Boom (Version 1.1) file: q3rar1.pk3 author: Randolph "Kchrk K'a" Rueba email address: **email removed** URL: no, there's too many already.... description: a large, deserted temple with gloomy lighting and some (hopefully) interesting pathways. bot support is there. ==================================================== play information skills 0,1,2,3: say what? tourney: nope deathmatch: DM (4-6, maybe 8) CTF: no Bot File (aas): yes other: no new sounds: no new graphics: yes (one ripped-off and a few homebrew) new music: no how to start start a server with \set sv_pure 0 type "\map q3rar1" ==================================================== info my very first q3map!! ;) i had a fun time with q3radiant, because my last attempt at level editing used the BUILD engine from 3dRealms' Duke Nukem 3D; anyone who's ever tried that will appreciate the comfort in radiant! the map is good for a 4-6 player dm, although the sheer size of the "temple" might slow things down a little. i think it adds some tactics to the game... bots are fine, but i might add some info_camp in revisions later on :-)....; they don't like the upstairs much, so i might change some respawning points. please feel free to mail any comments to my adress; any kind of relevant feedback is appreciated, and i will very likely make some changes to the map if i feel that someone has some good suggestions. take note that i didn't clip any walls or overhangs that you might get stuck on during gameplay. i think that it's part of your overall skill as a player if you can "navigate" smoothly around these points... if enough of you people complain about this, i will grudgingly make the change in future releases. anyway, i hope you enjoy the map; a note for beginners: practice that rocket jump!! ==================================================== construction base: scratch editor: Q3Radiant by Id Software, COREL Progs known bugs: don't think so.... build time: 2 long days... ==================================================== thanx to ... id software, for continually giving us the best games around; a special thanx to their level editors - Willits, Antkow, and Jaquays: your work is fantastic, but then, you get paid for it! ;) also thanx to the many online tutorials for q3radiant - i think i raided them all and would need too much time to name them: you know who you are. I would mention the guys at Q Workshop 3, whose tutorials are all you need. also, a big thank you to Louie "KnightBK" Doulias of Black Knight Productions, who provided the shaders and textures for <glass>! If you use his work, please give credit!! (see readme_glass_now.txt). ==================================================== Distribution / Copyright / Permissions Copyright (c) 1999 Randolph A. Rueba Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. THIS MEANS ALL YOU NET-RAIDING, SCUM-SUCKING PARASITE COMPANIES WHO DO THIS SORT OF THING! ====================================================
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Theme:
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Comments:
6 comments (26.51 yrs ago)
Ranked:
Downloads:
2,568 & 341 LiveViews (daily avg. 0.30)
File:
q3rar1.zip, 1.52 MiB
PK3 date:
23 Jan 2000
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