title: Temple of Boom (Version 1.1)
author: Randolph "Kchrk K'a" Rueba
email address: **email removed**
URL: no, there's too many already....
description: a large, deserted temple with gloomy lighting and
some (hopefully) interesting pathways. bot support is there.
skills 0,1,2,3: say what?
deathmatch: DM (4-6, maybe 8)
Bot File (aas): yes
new sounds: no
new graphics: yes (one ripped-off and a few homebrew)
new music: no
how to start start a server with \set sv_pure 0
type "\map q3rar1"
my very first q3map!! ;) i had a fun time with q3radiant,
because my last attempt at level editing used the BUILD engine
from 3dRealms' Duke Nukem 3D; anyone who's ever tried that will
appreciate the comfort in radiant!
the map is good for a 4-6 player dm, although the sheer size
of the "temple" might slow things down a little. i think it adds some
tactics to the game... bots are fine, but
i might add some info_camp in revisions later on :-)....; they don't
like the upstairs much, so i might change some respawning points. please
feel free to mail any comments to my adress; any kind of relevant feedback
is appreciated, and i will very likely make some changes to the map if i feel
that someone has some good suggestions.
take note that i didn't clip any walls or overhangs that you might
get stuck on during gameplay. i think that it's part of your overall skill
as a player if you can "navigate" smoothly around these points... if enough
of you people complain about this, i will grudgingly make the change in future
releases. anyway, i hope you enjoy the map; a note for beginners: practice that
editor: Q3Radiant by Id Software, COREL Progs
known bugs: don't think so....
build time: 2 long days...
thanx to ...
id software, for continually giving us the best games around; a special thanx to
their level editors - Willits, Antkow, and Jaquays: your work is fantastic, but then,
you get paid for it! ;)
also thanx to the many online tutorials for q3radiant - i think i raided them all and
would need too much time to name them: you know who you are. I would mention the guys
at Q Workshop 3, whose tutorials are all you need. also, a big thank you to
Louie "KnightBK" Doulias of Black Knight Productions, who provided the shaders
and textures for <glass>! If you use his work, please give credit!! (see
Distribution / Copyright / Permissions
Copyright (c) 1999 Randolph A. Rueba
Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
THIS MEANS ALL YOU NET-RAIDING, SCUM-SUCKING PARASITE
COMPANIES WHO DO THIS SORT OF THING!