July 10, 2001
=======
Title :Under Pressure
Author :Alexis "Turbo" Yannuzzi
Email Address :**email removed**
Map Type :Deathmatch 3-5 players, tournament 1 on 1.
Map description :It's set in an underwater station of some kind, abandoned and refactioned
for heavy combat. This map was done with duel in mind, so forget about a quad or another powerup. Should be fine for up to 5 people. Enjoy it!
Thanks to :ID Software, Evil Lair for his -magnificient- texture sets and the
generator model (**invalid URL**). Also to Darc for the underwater
skybox.
Special Thanks :
Previous Maps : TurboDM01 (Don't look down) for Quake3
TurboDM02 (TEKvolution) for Quake3
=======
***** Map Information *****
BSP file :maps\turbodm03.bsp
Shader file :scripts\turbodm03.shader
Textures files :textures\turbodm03\*
Bots :aas included
Deathmatch :2-5 players (2 recomended)
=======
***** Construction *****
Base :New level from scratch
Editor used :GTKRadiant 1.1, 1.1-TA
Other Utilities :Q3Map, BSPC, Q3Build, Photoshop 5
New textures :Yes, modificated from q3a's originals and Evil Lair's.
New shaders :Yes.
Known Bugs :Bots. They don't seem to like the stair to the ra, and I'm tired of
figthing against it. They staborns :/
Build Time :More that I expected. Had it staring at me in my HD for some months...
Compile machine :P3 450 / 64 RAM
Compile Times :bsp 48 seconds; vis 12 minutes; lighting an hour and half.
Lighting :extra
VIS :full
=======
***** Usage *****
1. extract turbodm03.pk3 to your baseq3 directory
2. run Q3A and select turbodm03 from menues
=======
***** Copyright / Permissions *****
Quake III Arena is a registered trademark of id Software, Inc.
All original textures in this level remain property of the sources
respective owners.
All original and edited shaders in this level remain property of the
sources respective owners.
You may NOT use this level as a base to build additional levels and
MAY use the textures and shaders but give credit where credit is due.
This level may be electronically distributed only at NO CHARGE to
the recipient in its current state, MUST include this .txt file, and may
NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS
THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR
WRITTEN PERMISSION.
August 9, 2001
=======
Title :Under Pressure Team Deathmatch
Author :Alexis "Turbo" Yannuzzi
Email Address :**email removed**
Map Type :Deathmatch 3-5 players, tournament 1 on 1, Team Deathmatch 2 on 2.
Map description :This is an item update to the previous turbodm03. Geometry hasn't
changed at all, neither has the original items for ffa/1on1. Items were
moved or added for tdm, to give better gameplay, location markers
were added, and a bot issue was solved. Users with the previous build still
can connect to a server running this one, and play tdm, and watch demos.
Note you need this pk3 if you run the server.
Thanks to :ID Software, Evil Lair for his -magnificient- texture sets and the
generator model (**invalid URL**). Also to Darc for the underwater
skybox.
Special Thanks : [eC]improser for playtesting, and suggesting this map could work for tdm.
Previous Maps : TurboDM01 (Don't look down) for Quake3
TurboDM02 (TEKvolution) for Quake3
=======
***** Map Information *****
BSP file :maps\turbodm03.bsp
Shader file :scripts\turbodm03.shader
Textures files :textures\turbodm03\*
Bots :aas included
Deathmatch :2-5 players (2 recomended)
=======
***** Usage *****
1. extract turbodm03a.pk3 to your baseq3 directory
2. run Q3A and select turbodm03 from menues
=======
***** Copyright / Permissions *****
Quake III Arena is a registered trademark of id Software, Inc.
All original textures in this level remain property of the sources
respective owners.
All original and edited shaders in this level remain property of the
sources respective owners.
You may NOT use this level as a base to build additional levels and
MAY use the textures and shaders but give credit where credit is due.
This level may be electronically distributed only at NO CHARGE to
the recipient in its current state, MUST include this .txt file, and may
NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS
THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR
WRITTEN PERMISSION.