This arena is mostly one room with a few hallways. The texturing is clean, but the lighting is very dark in sections. It is possible to land on a edge above the bouncepad that allows a player to be almost completely concealed. All of the weapons and ammo are concentrated in four spots, and the minor amount of health and armour in the map is equally distributed into two locations. Unfortunately, this balanced distribution and the limited armour counts make the game a battle of whichever good weapon you get your hands on. The bots navigate okay, but Major is too good with the Rail Gun to make the game fun when she has this weapon.
Average players might like it, but remotely serious players will prefer to fight over health and armour rather than a Quad Damage and in a larger arena with more rooms.
Reviewed by Pure Imaginary
Ranked: 3.5 out of 5 (3 votes)
Download: GRIM DM 1 by Grimbob