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GRIM DM 1
Grimbob

Added: 7 Mar 2002
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sedawkgrep
15 Feb 2026 #3
Not a lot going on here. As mentioned, the lack of health/armor really focuses the gameplay around what little there is in the map.

One problem found was some of the door frames are easy to get caught on making navigation a little more difficult than it needs to be.

Overall though, a simple map that plays and works well enough for what it is.

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Pure Imaginary
7 Mar 2002 #2
Right, the idea with a near box map with minimal health+armor is that you won't be able to live long enough to get another/better weapon. You get the nearest weapon and pray, everyime.

I expect authors to pick a decent bot for an arena. A bot in a box map with a hitscan weapon bias and few defensive items is already going to carry a major advantage. It would make sense that you should not put in one of the hitscan heavy bots.

This isn't one of those things you go around calculating necessarily; you can play around with various bots and see which one presents the "best" combat situations.

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Octovus
7 Mar 2002 #1
Two things...note that I haven't played the map.

(1) The Major comment: Then...don't play with Major? Not as if Grimbob made her good on purpose :-p (if she's one of the default bots for skirmish, that could be a bit more understandable)

(2) "whichever good weapon you get your hands on"...that sounds great to me. Instead of focusing on a certain item, you use whatever falls to hand and fight with it. My guess is that didn't come out quite as PI intended, but...

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Comments:
3 comments (224 days ago)
Ranked:
Downloads:
1,595 & 345 LiveViews (daily avg. 0.22)
File:
grimdm1.zip, 2.37 MiB
PK3 date:
8 Feb 2002
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