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Title : Cellular Rage
Filename : pjw3dm2.pk3
Author : Pat "pjw" Williams
Description : Q3 FFA/Team DM level
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* Play Information *
- Make sure you have the Quake III: Arena point release installed.
For more information, visit www.quake3arena.com/
- Unzip the contents of pjw3dm2.zip to your Quake3\baseq3 folder
* Description *
This is quite a large expansive level, with plenty of perches and ledges, and with a great deal of room
to move on all three axes. I fought seemingly endless battles with cluster portals and r_speeds while
making this monster. At one time, r_speeds peaked at nearly 13K in a couple of spots--now r_speeds are
below 9K in almost all areas, although there are a couple of spots just over 9K, and one quite difficult-to-
reach spot that breaks 10K. On low end systems, you may experience a bit of stuttering when the
level is loaded up with bots. One cluster (which contains most of the exterior portion of the map) has
1001 areas (down from 1700+ by extensive use of cluster portal brushes). The open, heavily vertical
nature of the map does not lend itself well to cluster subdivision. :-)
Game type : FFA/Team DM
Player load : 6-10+ (Although I've played it tourney and liked it--I'm a bit crazed.)
Respawn spots : 10
Weapon load : 2 each of RG, RL, SG, LG, PG, one BFG
Item load : various shards/healths/ammo, Quad, Invisibility, Haste, 3 YA, RA, Med Kit
New Graphics : Yes. Afterbirthish goo in the chasm is a custom shader using id textures, as
is the water shader. The goo-flowing-through-pipes is a modified shader that
I got from someone on the Q3World Level Editing Forum a long time ago. Sorry,
whoever you are, I can't remember and didn't write it down. :-( The skybox is
custom from the creative mind of Sock. Thanks Sock! The Q3 wall banner shader
is a modified form of the original banner shader from id.
* Author *
Name : Pat "pjw" Williams
E-mail: **email removed** or **email removed**
Home : www.xtgl.com/pjw
* Thanks *
Thanks to the gang at work for the feedback and encouragement: Nels, Colin, Nick, Neil, Vincent, Todd, and Al.
Thanks to the great guys on the Q3W Editing Forum, esp. (in no particular order) cloudscapes, killazontherun, xfoo
nitin, Krash, h52, rockN79, Anwulf, Dagwit, nakedape, GONNAKILLYA!, Pure Imaginary, bushboy, RKone, keditok, elvis
hannibal, Johnny Law, rockN79, Hydra, and Mr. Clean.
Thanks also to Pat and Dan for great playtesting and/or feedback.
More thanks to: id software for their groundbreaking games. (www.idsoftware.com)
rust for tips and enlightenment. (www.gamedesign.net)
the guys at QMap for endless entertainment (www.qmap.org)
Dj Bob for BobToolz (members.xoom.com/dj_bob_82)
Bert Peers for Q3ASE (www.larian.com)
Kestrel for Intellibot 2000 (**email removed**)
and mostly, always, and forever:
my wonderful wife Jana for being the solid bedrock of my occasionally shaky life.
* Copyright / Permissions *
This level is (c) by Patrick J. Williams (2001). All rights reserved.
Authors MAY NOT use this level as a base to build additional levels.
(But if you're just dying to do something with it, contact me. We'll talk.)
You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission! (Just ask; be polite and stuff.)
You MAY distribute this BSP and associated files through the (internet,
FTP, local BBS etc.), provided you include this file and leave the archive
(pjw3dm2.zip) intact.
Enjoy and thank you.
-pjw
All parts should go together without forcing. You must remember that the parts you are reassembling were disassembled by you. Therefore, if you can't get them together again, there must be a reason. By all means, do not use a hammer.
-IBM maintenance manual, 1925
A computer lets you make more mistakes faster than any other invention, with the possible exceptions of handguns and Tequila.
-Mitch Ratcliffe
If the automobile had followed the same development as the computer, a Rolls-Royce would today cost $100, get a million miles per per gallon, and explode once a year killing everyone inside.
-Robert Cringely
The primary purpose of the DATA statement is to give names to constants; instead of referring to pi as 3.141592653589793 at every appearance, the variable PI can be given that value with a DATA statement . . . This also simplifies modifying the program, should the value of pi change.
-FORTRAN manual for Xerox Computers