skills 0,1,2,3: no
tourney: 1on1 is a touch slow: 2on2 or 3on3 is better
deathmatch: mid sized dm (up to 8 ppl)
ctf: no
bot file (aas): yes
new sounds: no
new graphics: yes (i simply modified id's textures in photoshop)
new music: no
how to play place lost_mines.pk3 in your /baseq3/ folder
start quake3arena
hit ~
type /map lost_mines
====================================================
info
my fourth q3a map - first one really released to the public
the r_speeds in this map soar above and beyond id's recommended
values (just over 16,000 polygons in the worst location). i still get
40 fps in this view though (and my gaming setup is no monster), so
i opted to let it be. in my defense, the map was mainly designed for
clan arena. therefore the actual polycount will be lower for most games,
as there will be no entities drawn. heh, if you think 16000 is high,
then you should have seen the numbers flying before i went back and
revamped it. lol. about 20,000: ack! =P so, yes, albeit not great,
this is still an improvement. i do apologize if the map runs too slow
on your system to be playable =(
====================================================
construction
base : new level from scratch
editor used : q3radiant 202 by id software
known bugs : ultra high r_speeds
build time : about 2.5 months
compile machine : piii 450 @ 527 with 128megs ram
compile time : about 3.5 hours
total brushes : 2,379
entities : 454
models : 1,751
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distribution / copyright / permissions
copyright (c) 2000, l0st h0p3, **email removed**
all rights reserved.
quake iii arena is a registered trademark of
id software, inc.
this level may be electronically distributed only at
no charge to the recipient in its current state, must
include this .txt file, and may not be modified in
any way. under no circumstances is this level to be
distributed on cd-rom without prior written permission.
====================================================