Hipertrofia

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Title : Hipertrofia
Pak name : Q3shw23
Autor : ShadoW (Poland)
Contact : **email removed**
Homepage : www.shadowsdomain.blo.pl
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* info *

Tournament : yes
Deathmatch : yes
Team : no
Ctf : no
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* Construction *
Programs :GtkRadiant-1.4, Winrar, Notpad, Q3map2
Build time : ~14h.
Based on : nothing
Brushes : 1672
Entities : 272
new textures : yes
new sounds : no
new models : yes

Items : RL x 1 YA x 1
SG x 1 MH x 1
LG x 1
GL x 1
PG x 1
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* How to run it *

Place q3shw23.pk3 in your quake3/baseq3 directory.
In game go to console and type 'map q3shw23'
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* My other maps *

Quake III :

1) q3shw1:Ten pierwszy raz (This first time)
2) q3shw2:Za wolno frajerze... (Too slow sucker)
3) q3shw3:Frag-ment (Frag-ment)
4) q3shw4:Katedra (Cathedral)
5) q3shw5:Dom (House)
6) q3shw6:Szkoła (School)
7) q3shw7:Wysokie napięcie (High voltage)
8) q3shw8:Gdy nie ma nadziei (When ther's no hope)
9) q3shw9:Bez wyjścia (No escape)
10) q3shw10:Czarna wieża (Black tower)
11) q3shw11:Orientuj się (Be knowledgeable)
12) q3shw12:Pora umierać (Time to die)
13) q3shw13:Miasto (City)
14) q3shw14:Memento Mori (Memento Mori)
15) q3shw15:Wysokie napięcie II (High voltage II)
16) q3shw16:Dotyk śmierci (Touch of death)
17) q3shw17:Empty words
18) q3shw18:Holy blood
19) q3shw19:Time to die (Remix)
20) q3shw20:Annihilation
21) q3shw21:Destroyer
22) q3shw22:Simple brushes
23) q3shw23:Hipertrofia

xx) shw_100b:100 brushes
xx) shw_q3dm17:Q3dm17 conversion by ShadoW
xx) Eplus1: Memento mori remix
xx) Eplus2: Annihilation remix
xx) Lmsm02-ShadoW

You can download these maps from:
www.shadowsdomain.blo.pl
lvlworld.com

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* BiG Thx for: *

- Id software - you know what for.
- Ydnar (shaderlab.com) for qmap2
- quake3world.com community for beta testing
- www.levelmakers.com community for beta testing

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This map was inspired by recent Q3 Speedmapping events (www.levelmakers.com), and main goal for me was to create playable map in 24h limit time. Pure freestyle fun. I just thought it would be cool to make e map in such a short time, when usually it takes weeks/months of hard work to finish decent map. So I've gathered few textures from my archive and started. In the end I didn't managed to build it in one single day (it's rather hard to sit over a dozen h with Radiant), but whole process took ~14h (yes, I had actually timer running), and few weeks of beta testing. It's small map for 1v1 game and ffa (there is second q3shw23_ffa.bsp file in pak, that version have quad included). Textures used here are taken from Team Arena, some original and some are remade by me.

ShadoW
19.02.2009

Clear