Minor Urgency Scenario
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* LEVEL INFORMATION *
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Title : Minor Urgency Scenario
PK3 Name : rsptn_CTF01.pk3
Author : Jakab "RasputiN" Marton
Release Date : April 11th 2004
Game : Quake 3: Arena
Type : Capture The Flag
File Size : 3.0 MB
Email Address : **email removed**
Home Page : ond.vein.hu/~rasputin
Previous Work : NeverSummer Nights [rsptn_FFA01.pk3]
PainKiller RMX [rsptn_TRN01.pk3]
Kom-Pak-Tek [rsptn_TDM01.pk3]
Special Thanks : id Software for kicking major ass
Inition ( and eskimo-roll ) for the door texture
Thanks to : all the beta testers, of course!
Beta Testers : stor!acl, pjw, dONKEY, Inition

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* LEVEL DESCRIPTION *
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What can I say. It IS gothic. :D
The flag rooms are indeed pretty close, so you better work on the
defense too. There are two CPMA specific jumps that can come in handy,
but they aren't too important so OSP / VQ3 should be just fine.

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* PLAY INFORMATION *
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Game Style : CTF
Number Of Players : 2on2 - 3on3 - 4on4 ( this is really frantic though )
Default Bots :
Item List : RA YA / MH / RL LG SSG PG RG LG / quad
Spawn Tweaks : RL spawns with 5 rockets, GL & RG teamed up

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* CONSTRUCTION *
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Base : my creative genius ( yeah right )
New Textures : the door texture by Inition ( and partly eskimo-roll )
Colour Scheme : red / blue ( doh! )
New Models : none
New Shaders : kinda
New Sounds : none
Construction Time : three months so far
Average R_Speeds : ~7k
Worst R_Speeds : ~12k
Geometry Brushes : ~2400
Total Entities : ~630
Point Lights : ~360
Editors Used : GtkRadiant 1.2.11
Other Programs : q3map2 2.5.14 by ydnar / WinAmp
Known Issues : midfield is cramped, bots are retarded

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* COMPILATION *
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Q3MAP BSP Time : 14 seconds
Q3MAP VIS Time : 4 seconds
Q3MAP RAD Time : 360 seconds
Extra Lighting : no
BSPC Time : 56 seconds
AAS Optimized : yes

Compile Time : ~7 minutes
Compile Machine : AthlonXP 12*166MHZ, 512MB, AIW 9800SE, WinXP Pro

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* COPYRIGHT / PERMISSIONS *
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To hell with this crap. Do whatever you want. Just be sure to notify me if
you use this map as a base for another or review it or stuff like that.

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* "Caulk me baby one more time ..." *
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Clear