Description: A cathedral map based on Chartres. This construction shows
blatant disregard for anything even remotely associated with standard mapping principles. If you are looking for a exciting fast paced
DM ,..move along! :) This was done out of love for the architecture involed and should be viewed as such.(2 players).
Thanks to: ttimo and crew for all the effort with Radiant
id for the quake series.
BETA/PLAY TESTING:
everyone at quake3world for the
tireless support during an insanely
long development
Allison Stone, for her wonderful resources
Dr. Jeffery Howe, for all the research, and resources.
Credits: Evil Lair, for the excellent wall portal
Previous work : cnid2
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* MAP Information *
New textures: yes
New sounds: None
New models: yes, md3 included enjoy!
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* gameplay *
general: this was NOT constructed to be a deathmatch level,
it was constructed to see if it could be done.
Gameplay is sluggish at best, but multplayer support is provided
I would suggest LAN play against a real player, bots are
not very good at navigating this map.
weapons: 2 rail guns
bots : not very good :(
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* Construction *
Base: From scratch
Const. time: eons, couldn't begin to guess really. It began development 11 months ago.
Compile machine: 1ghz PIII, 512mb RAM
Compile time: roughly 18 hours fullvis, light -patchshadows, optimized aas.
Editor used: hmmmm,,,rad192, rad 197, rad 201, rad 202, GtkRadiant v1.1 TA "I'm sure I missed some. :)
Other programs: Q3 Map Explorer v1.3
Known Bugs: None known.
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* Distribution / Copyright / Permissions *
Quake III Arena is a registered trademark of id Software, Inc.
Any commercial use without permission is prohibited.
Authors MAY NOT decompile the BSP as a base to build additional levels.