Viralis - Burial Grounds Map Pak 2
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## Viralis - Burial Grounds Map Pak 2 ##
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>-- 22.Jul.2003 ----------------------------<
>-- **email removed** -----------------------<
>-- www.burial-grounds.com ----------<
>-- #burialgrounds / #BGMP (irc.enterthegame.com) --<

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## Description ##
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Well, here we are at last! It's only been a mere eight months since we
started this pak! Whew! A lot of time was spent at the beginning of this
project to get the map themes fleshed out, while the last 2 - 3 months were
strictly for beta testing. You're getting five maps with BGMP2, one up from
last years BGMP1. All of the maps adhere to the theme of the pak, which you
can read about in the 3 short comic pages, which are included in this zip.

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## Project Credits ##
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|>-- Project Lead -------------------------------------------------------<|
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dmschaos
**email removed**
www.burial-grounds.com

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|>-- Map Authors --------------------------------------------------------<|
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psion
**email removed**
planetquake.com/psi

Finko
**email removed** please.
www.jfink.net

Jax_Gator
**email removed**
www.burial-grounds.com/swamp

StormShadow
**email removed**
www.planetquake.com/stormshadow

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|>-- Art, Textures and Promotion -----------------------------------------<|
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NECROSIS
**email removed**
www.digital-assault.com/

JayP
www.lostdoggrafix.com

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|>-- Music / Sounds -----------------------------------------------------<|
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bgc|bIO
**email removed**

psion
**email removed**
planetquake.com/psi

BLOTTO

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|>-- Beta Testers -------------------------------------------------------<|
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BLOTTO
Livid
Mikey
dmschaos
stormshadow
NECROSIS
psion
Jax_Gator
Finko

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|>-- Special Mention ----------------------------------------------------<|
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Pappy-R
PHHucker
t3ch

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## Map Author Credits ##
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Map - BGMP5.bsp (Water)
Author - StormShadow
MapName - Into the Abyss
Credits -

Sounds: A few custom sounds i stole off the net. Sorry, i dont remember where
i got them so i cant give credit. The sounds are a siren, and a few
water sounds.
Music: bgmp5.wav by bIO (packed seperately)
Models: Shark Model by Todd Gantzler (i.am/professorQ3)
Skybox: The skybox is from The Mighty Pete (www.petes-oasis.com/) but it
was slightly edited by NECROSIS (www.digital-assault.com)
Textures: 90% of the textures are courtesy of q-fraggel (www.q-fraggel.de)
Outer base and rock textures are from www.shaderlab.com
Seaweed texture is by Willow - taken from his coralctf map

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Map - BGMP6.bsp (Wood)
Author - psion
MapName - The Soremill
Credits -

Textures + shaders:

"subverse" (www.newlogicmedia.com/subverse)
"Necrosis" (digital-assault.com)
"todd gantzler" (i.am/professorQ3)
"psion" (planetquake.com/psi)
"Remedy" (Remedy Entertainment Ltd.)

bridge model courtesy of "Jeffrey R Chaplin" (a.k.a. 'CASE')
md3 & texture files by "Todd Gantzler" (i.am/professorQ3)
skybox courtesy of "Stecki" (deconstruct.terrafusion.com)

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Map - BGMP7.bsp (Fire)
Author - Finko
MapName - FireWalker
Credits -

BG MapPak II Team (testers, artists, musicians)
Map-Center.com crew for any help they dished out
Q3Fraggel - Textures
Evil lair - Textures
Kabal - Models
AlphaWolf for the 'Flame' model
Kell Mcdonald for the awesome skybox (www.signsofkoth.co.uk/)
QKennyQ for making iD's original Cross model possible
Ydnar for the incomparable Q3map2
The GTKRadiant crew
Anyone that had anything useful to say dealing with the ATI/GTKRadiant bugs :o
The Q3map2Toolz team - Would've gone crazy w/o it. Great App!

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Map - BGMP8.bsp (Earth)
Author - Jax_Gator
MapName - Mortal Wounds
Credits -

Robert Duffy for GtkRadiant
id for the Quake series
Ch@os for helping me to get started in mapping. Thanks for
all of the beta testing help, use of servers, and webpage
space. A really special thanks for serving up my maps for
all Burial Grounds patrons to enjoy. And finally, thanks
for keeping this thing together and helping to produce a
quality map pak.
Many kudos to NECROSIS for all of your texture work in this
map and especially for your work on the skull face. Thanks Bud!
I'd also like to thank psion for all of his texture and shader
work that went into this map and others in the pak.
St0rmSh4dow, you rock dude! Awesome mapper.
Finko, the man of many creative talents. I'm still surprised
you are not in the biz yet. Tons of thanks for the web page man.
Taz_FL, thanks for all of your creative input on this map man.
Buds for life.
Thanks go out to all of the beta testers but most especially
to BLOTTO (here's your doughnut clown) and LiViD.
Quake3World and their level editing board. Thanks for all
the hints and tips over the years guys.

TEXTURES:
NECROSIS
Anthony 'psion' Butler
Iikka "Fingers" Keranen
rorshach
ken 'kat' beyer
ydnar
Rungy
wviperw
Justin "Mighty Pete" Fisher

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Map - BGMP9.bsp (Metal)
Author - Finko
MapName - Steel Force
Credits -

BG MapPak II Team (testers, artists, musicians)
Map-Center.com crew for any help they dished out
Q3Fraggel - Textures
Charon - Textures
Evil lair - Textures and Models
Kabal - Models
Soc - Models
QKennyQ for making iD's original Cross model possible
Ydnar for the incomparable Q3map2
The GTKRadiant crew
Anyone that had anything useful to say dealing with the ATI/GTKRadiant bugs :o
The Q3map2Toolz team - Would've gone crazy w/o it. Great App!

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## Installation / Usage ##
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Extract the zip to your baseq3 folder and type the map name in the console
(/map mapname) of the map you want to play. The 5 maps are bgmp5,bgmp6,
bgmp7, bgmp8, and bgmp9.

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## Distribution / Copyright Permissions ##
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Quake III Arena is a registered trademark of id Software, Inc.
Any commercial use without permission is prohibited.
You MAY distribute this pak file and/or its contents by any electronic
means, provided you leave the contents unaltered and include this text
file, also unaltered.

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## Additional Notes ##
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This is the place where I get to thank the members of the BGMP2 team. All
of which have done a great job on this latest project. We took nearly twice
as long to complete BGMP2 as we did with the first pak. The hard work by
all really shows. I just want to extend some extra thanks to Finko for taking
on the huge burden of making a second map for this project. We were well in
to development when we needed another map quick. Not only did he produce a
map, it's got some of the best gameplay elements in the pak. Next, I need to
not only thank psion for all his hard work, but also state how much he surprised
me with his efforts. His map exceeds expectations, and is by far one of my
favorites. Also, thanks to the eagle-eyed clown for his great beta testing
efforts for BGMP2! Thanks also to the Burial-Grounds community, who make this
all happen by just being the coolest place to hang out. Enjoy the pak!

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