Darkayne
date: 8th February 2000.
Quake3Arena DM

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title: Darkayne
file: Darkayne.pk3
author: Bauul
email address: **email removed**
URL: Non
description: Ancient and crumbling temple of the
Vadrigar, recently restored with a few
metal girders. Quake 1 style level.
Loosely based (and I say *based*, not
ripped off!) on level 8 of the Quake
mod Painkeep. Small enough for a 1
on 1 (but don't expect a frag fest!)
but large enough for up to 12 players
(expect a REAL frag fest!). Use the
Grappling Hook! It's VERY useful for
reaching power ups good camping spots
(although there arn't any battle winning
locations!). If you've never used this
sort of Grappling Hook, here's how:

The Grappling Hook:
You can't select it with a key (1-9) so you have to use next
weapon/previous weapon. The skin for the gun is crap becasue
Id dropped it halfway through, but it's still in the game. Once
selected, hold fire to launch a rocket type projectile with a
lightning type rope attached. When the 'rocket' hits a solid
wall, it latches on and you are pulled to wherever the rocket
stuck. I don't think it does any damage to people. Unlike other
Hooks, as you are pulled you go in a DIRECT line to your location,
you do not sink with the effects of gravity, meaning you can
pull yourself almost anywhere. When you are hanging somwhere (by
holding down the fire key) if you select another gun while holding
fire, you remain hanging even if you have another gun out (and are
not holding fire). To release yourself, select the Hook again.
If fire is not held you will drop, but if you press fire as you slect
the hook, you remain hanging. When being pulled, you move about 50%
faster than a normal guy can run. Have fun! You'll get the hang
of it pretty quick.
PS: You can latch onto the sky, use it for some pretty cool
tricks...

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play information

skills 0,1,2,3: no
tourney: Not tested.
deathmatch: From 2 to 12.
CTF: no
Bot File (aas): yes
other: yes
new sounds: no
new graphics: yes
new music: no

how to start start a server with +set sv_pure 0
hit ~
type /map darkayne
hit ~ (to clear the console)

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info

My second map. My first was Metro (which I did using
the old ninkname General beN, which sucked (the name,
that is, not the level)).

I really think somone should make Doom style levels!
For that very puppose I ahve converted every single
one of the Doom and Doom II textures into a format that
Q3 can use. Some of the conversions are crap (becasue
Doom used colours Q3 doesn't have, and it's supposed
to be a better engien!). E-mail me if you would like them!

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construction

base: None
editor: Q3Radiant by Id Software
other progs: BSPC by Mr. Elusize
know bugs: see below
build time: about 2 weeks of spare time

Known bugs that I wanted:
You can shoot the sky (for grappling hook reasons)
You can use the Grappling Hook

Known bugs that I can't avoid:
None

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thanks to ...

The lot who made Painkeep for the idea, the Generations
team for their sky (it's from Doom), Rungy for his
tutorials, and, of course, NOOOO!! I'm not going to
thank Id becuase i hate them. They are stingy gits
that do nothing good for anybody. Their games are good,
they are arse bandits!

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Distribution / Copyright / Permissions

Copyright (c) 1999 ray, Bauul, **email removed**
All rights reserved.

Quake III Arena is a registered trademark of
id Software (BOOOOO!!! HISSSS!!!!!), Inc.

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

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Clear