Information
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Title : Midnight
Date : 31st Dec 02
PK3 file : map-katdm3.pk3
Filename : katdm3.bsp
Author : Ken 'kat' Beyer
Email Address : **email removed** (subject 'maps')
Website : www.quake3bits.co.uk
Forum : www.cpdt.com/forum
Description :
:
Additional Credits
: ID Software for allowing us to do what we do to the game!
: Map testers - EMSIPE, QkennyQ, Eskimo Roll
: guys @ Q3W-LE (not in order of appearence..!)
: ButterB, Unitool, Castle, wviperw, arshishb, krekits, (not forgetting...) pjw, cavefish, rrroooaaarrr, Whiskey7, Muttly, and anybody else I've fogotten to mention...!
: torch model by ken 'kat' beyer
: 'Oak' Trees by GrimReaper
: ....anybody else I've forgotten to mention..!
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Play Information
Game type : Undecided as of now..!
Players : 4 players (recommended)
Bots : Yes. (aas included - 'optimized')
Weapons : RocketLauncher, PlasmaGun, ShotGun, Granade Launcher
Power Ups : Quad, Invisibility, Mega Health
Remove the previous beta if you installed it. Unzip the the zip file 'map-katdm3.zip' into your quake3/baseq3 directory or copy/paste/move 'map-katdm5.pk3' from WinZip into the baseq3 folder.
Start Quake3Arena or Team Arena, click 'Skermish/Start Server' and either select 'katdm5' from your map list or press 'tilde' (USA) or the key above the 'tab' key (UK) to enter the console and type:
"/map katdm3"
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Construction
Base : nothing
Editor(s) used : GTKRadiant 1.1TAbeta, GTK 1.1.1 (BobsToolz), Q3ME (front end compiler)
Known Bugs : Haven't discovered any yet but let me know if you do..!
Build Time : well over 12 months
Textures used : Custom
:
Sound : n/a
Compile machine
: Athlon 1.2
: 768megs RAM, Gforce2 MX 32MB
q3map compile Time
: TOTAL - 1hr mins
Brushes :
Entities :
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Distribution / Copyright / Permissions
Feel free to distribute the files AS IS. All I ask is you give credit where it's due! Do not edit this text file under pain of a good spanking..!.
Copyright © 2002 Ken Beyer (**email removed** - subject 'maps')
Quake III Arena is a registered trademark of id Software, Inc.