Description : An 8 map pak designed for Threewave(all modes), Alliance(all modes), TA(all modes)
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*** INSTALLATION ***
1) Unzip the "x3maps_v1.zip" and place "x3maps_v1.pk3" in your x:\quake3\baseq3\ directory (where x: is the driver letter)
2) Start a Quake 3 Threewave ctf on any ctf map, then go to the console (~).
3) Type "map x3map01" thru "map x3map08" or load the maps through the skirmish menu.
* Play Information *
Game : Quake 3 (ctf) Threewave, Alliance, TA
Single Player : no
Deathmatch : sure
CTF : Yes
* Copyright / Permissions *
These levels may be electronically distributed only at no charge to the recipient, and may not
be modified in any way. This text file must be included with the pk3. Do not edit these maps or
use as templates for future maps.
All models and textures are property of their respective owners.
These level may not be distributed on any commercial CD-ROM without prior, explicit consent
from their respective owners.
* Credits *
thx to everyone at:
www.quake3world.com
www.nachos.net
savage forums
Whitezone for test servers.
Clan Keen - testing
Clan Legion.of.Doom - testing
Clan 12PC - testing
X3maps mapping team
see individual txt files for further credits.
**email removed**
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Game : Quake 3 (ctf), Threewave CTF
Title : IL PONTE
Filename : X3map01.bsp
PK3 Name : X3maps_v1.pk3
URL : www.thecrust.net
Author : Marquis "slinki" Nichol
E-mail : **email removed**
DATE: : 8-14-02
Description : A medium CTF map. 4 - 8 players each team.
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*** INSTALLATION ***
1) Extract "x3maps_v1.pk3" into your x:\quake3\baseq3\ directory (where x: is the driver letter)
2) Start a Quake 3 Alliance CTF or 3wave ctf on any ctf map, then go to the console (~).
3) Type "map x3map01" or load the map through the callvote console.
* Play Information *
Game : Quake 3 (ctf)
Single Player : no
Deathmatch : sure
CTF : Yes, indeed
* Construction *
Base : Based on "The Bridge" from LMCTF Q2
Editor(s) used : GtkRadiant 1.1, q3map2 by ydnar
Compile Time : 1hr 55min
Compile machine : P4 1.8 1gb RAM Xp Pro
Known Bugs : none
Other Stuff: : "Why was I not born a Roman?"
* Copyright / Permissions *
This level may be electronically distributed only at no charge to the recipient, and may not
be modified in any way. This text file must be included with the level. Do not edit this map or
use as a template for future maps. All models and textures are property of their respective owners.
This level may not be distributed on any commercial CD-ROM without prior, explicit consent
from Marquis 'slinki' Nichol.
* Credits *
//Stone Gods Skybox By Techx - www.planetquake.com/techx
//q3map2 by ydnar - this took the pain out of compiling
//thx to everyone at:
//www.quake3world.com
//X3maps mapping team
//Nachos.net
-------------------------------------------- < o > --------------------------------------------
Title : Battle The Bots
PK3 Name : x3map02.pk3
BSP name : x3map02.bsp
Date : 08/31/2002
Author : Jaboby
Email Address : **email removed**
Home Page : www.gameplayer.org
Additional map info. : Designed for Alliance, Q3ctf, Team Arena and Threewave. All needed textures are included in this pak.
Additional Thanks to : Everybody playtesting at www.gameplayer.org, www.nachos.net and www.quake3world.com.
The X3map guys: x3maps.gameplayer.org
The FaEgS from the Alliance Dev team - www.planetquake.com/alliance/
QKennyQ for his awesome map models: qkennyq.tripod.com/
Previous Work : Actf31 for the Alliance map pak2 - www.planetquake.com/alliance/
-------------------------------------------- < o > --------------------------------------------
Play Information
Game : Q3A
Bot Match : Yes, aas file included. Spend a LOT of time optimizing the bots! If you play against bots, you should download Alliance: www.planetquake.com/alliance/ or Battle Bots: www.battlebots.com - The standart Q3 bots are stupid and not much fun compared to the ones in Alliance or Q3 Battle Bots.
Capture The Flag : Yes, 6-14 players
Deathmatch : Yes (I guess)
Tourney : No
PK3 Information
Base : From scratch
New Textures : Yes
New Shaders : Yes
New Sounds : Yes
Construction Time : 4-5 months (on / off) number of hrs: Donno!
Editor used : Q3Radiant (build 202) and GtkRadiant 1.1 TA
Programs : Photoshop and Sound Forge
Known Bugs : None
Compile Computer : Dual Pentium III 800mhz, 1280 megs of RAM, WinXP, GeForce3 Titanium
Compile Program : Q3map 2.3
-------------------------------------------- < o > --------------------------------------------
Copyright/Permissions
All original and composed textures in this level remain property of
the sources respective owners.
All original and edited shaders in this level remain property of
the sources respective owners.
You may NOT use this level as a base to build additional levels.
You MAY use the textures and shaders but give credit where credit is due.
You MAY distribute this PK3 in any electronic format (BBS, Internet,
CD, etc) as long as you contact me first, include all files intact in
the original archive, and send me a free copy (if it's a CD :) Thanks.
-------------------------------------------- < o > --------------------------------------------
================================================================
Title : EarthCore Space Station
Date : September 28, 2002
Filename : x3map03.pk3
Author : Techx
Email Address : **email removed**
Home Page : www.planetquake.com/techx
Description : Threewave CTF/CTFS/CCTF/TA
Credits : Evil Lair's for his excellent textures!
www.planetquake.com/hfx/
Additional Credits to : Kilderean, Ian, Slinkie, and Kn|Dviant for helping out with layout/design.
================================================================
* Play Information *
Bot Support : Yes. But they play horribly. This map supports bot play but is intended for humans.
New Sounds : Yes
New Textures : Yes [Evil Lair's Evil6 Texture pack]
A few textures and Shaders have been altered by myself
to better suit the maps theme and base/team coloring.
Skybox: Mighty Pete www.geocities.com/petes-oasis/
New Models : Yes - Evil Lair's Teleporter Model
New Music : No
* Construction *
Base : This map is based on my RA3 Clan Arena map. It borrows some elements from it,
but is designed for CTF only.
Finish Date : n/a
Build Time : Not worth mentioning since it takes me forever to finish maps ;)
Compile Computer : 1.33Ghz AMD/512MB Ram/Geforce 4Ti 4600 128MB DDR
Compile Time : Fullvis Light(Extra) 1142 Seconds ~= 19 Minutes
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional
levels.
This pk3 may be distributed ONLY over the Internet.
You are NOT authorized to put this pk3 on any CD or distribute it in
any way without my permission.
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Game : Quake 3 (ctf), Threewave CTF
Title : Twin Temples Transverse
Filename : X3map04.bsp
PK3 Name : X3maps_v1.pk3
URL : www.thecrust.net
Author : Marquis "slinki" Nichol
E-mail : **email removed**
Description : A small CTF map. 2 - 6 players each team.
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*** INSTALLATION ***
1) Extract "x3maps_v1.pk3" into your x:\quake3\baseq3\ directory (where x: is the driver letter)
2) Start a Quake 3 Alliance CTF or 3wave ctf on any ctf map, then go to the console (~).
3) Type "map x3map04" or load the map through the callvote console.
* Play Information *
Game : Quake 3 (ctf)
Single Player : nope.
Deathmatch : hmm, if you want to.
CTF : Yes, indeed
* Construction *
Base : Base on Twin Temples Lush from Q2 L-Fire
Editor(s) used : GtkRadiant 1.1
Build Time : no idea
Known Bugs : none
Compile machine : P4 1.8 512 RAM
Other Stuff: : "Somewhere under your bed lurks my dark side."
* Copyright / Permissions *
This level may be electronically distributed only at no charge to the recipient, and may not
be modified in any way. This text file must be included with the level. Do not edit this map or
use as a template for future maps. All models and textures are property of their respective owners.
This level may not be distributed on any commercial CD-ROM without prior, explicit consent
from Marquis 'slinki' Nichol.
* Credits *
//Evil's textures
//Author : Evil Lair
//Email Address : **email removed**
//Mr. clean's textures
//Author : Mr. Clean
//www.planetquake.com/mrclean/
//LMCTF textures as a base for Wolf and Lion
//thnx to:
//everyone at www.quake3world.com
date: 15th Sep 2002.
Quake3Arena INSTAGIB CTF level
====================================================
title: Triangulation
file: X3map05.pk3
author: Q
email address: **email removed**
description: CTF etc for Q3/3w/TA/Alliance
====================================================
play information
CTF: yes
tourney: no
deathmatch: no
TDM: no
Bot File (aas): yes
other: no
new sounds: no
new graphics: yes
new music: no
Player load: 6-16
how to play place X3map05.pk3 in your /baseq3/ folder
choose it from the skirmish menu to play
====================================================
Original construction
editor: GTK Radiant
know issues: None yet
build time: conversion from insta version about 3 days (mostly spend compiling and then finding mistakes :-( )
compile time: around 3 hours
Build PC: Athlon 900, 512Mb, GEFORCE 3
====================================================
====================================================
CREDITS
Evil lair for the evil 8 textures
MrLycon for the energy effects I added to the bounce pads & walls etc
Skybox by Sock (slightly edited by me to make it less blue & lighter)
All the custom textures/shaders added by me were based on either id or evil lair or MyLycon originals
====================================================
====================================================
Notes
Run on the latest point release to avoid item conflicts.
====================================================
====================================================
Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
====================================================
X3Map06 - The Sound of Inevitability
Author: Rob "RKone" Morriss
Website: rkone_maps.tripod.com
E-mail: **email removed**
If you like this map, don't forget check out my site and download
rkm1-ctf, which is the same map but without the subway area ripped
out (slightly larger, but has a cool working subway train).
*********************************************************************
NOTE: The level won't load unless you have com_hungMegs set to 64 or
higher! Modify your q3config.ini file or type
"\seta com_hunkMegs 64" in the console, quit and restart Q3A
(req'd by threewave anyway - Default com_hunkMegs is 56)
*********************************************************************
*********************************************************************
NOTE: If you have problems loading the level, re-read the above
note carefully!
*********************************************************************
Level Stats:
Brushes: 6699
Entities: 865
bsp time: 102s
Vis time: 1964s
light time: 8019s
aas time: 380s
*********************************************************************
Credits - Thanks to:
id Software for one helluva game engine
Tools:
Hr.O for Q3Map2 Toolz - www.hro.barrysworld.net/
ydnar for Q3map2 - shaderlab.com/
Skwasjer for Mirix:: - www.sitekix.com/skwasjer/mirix.asp
Texture credits go to:
evil lair - planetquake.com/hfx
Todd 'Mr.CleaN' Rose - www.planetquake.com/mrclean/
id Software - youknowwhere
Model credits go to:
Defcon_/GRtree: GrimReaper - www.q3seek.com/hiredforce
Waterfall: Rungy - ??
Jumppads: evil lair - planetquake.com/hfx
"Sound" thanks to:
Death2Uall - factory.thebackburner.com
*** (most) personally modified textures & sounds start with "rk_" ***
*********************************************************************---------------------------------------------------------------------------------------
Game : Quake 3 (ctf), Threewave CTF
Title : SiN
Filename : X3map07.bsp - final
PK3 Name : X3maps_v1.pk3
URL : www.planetquake.com/bkp
Author : Shannon "ScrotcH" Gadbois
E-mail : **email removed**
DATE: : 10-3-02
---------------------------------------------------------------------------------------
*** INSTALLATION ***
1) Extract "x3maps_v1.zip" into your x:\quake3\baseq3\ directory (where x: is the driver letter)
2) Start a Quake 3 Alliance CTF or 3wave ctf on any ctf map, then go to the console (~).
3) Type "map x3map07" or load the map through the callvote console.
* Play Information *
Game : Quake 3 (ctf) Threewave, Alliance, TA
Single Player : no
Deathmatch : no
CTF : Yes
* Copyright / Permissions *
This level may be electronically distributed only at no charge to the recipient, and may not
be modified in any way. This text file must be included with the level. Do not edit this map or
use as a template for future maps. All models and textures are property of their respective owners.
This level may not be distributed on any commercial CD-ROM without prior, explicit consent
from ScrotcH.
-------------------------------------------- < o > --------------------------------------------
Title : Devil's Inferno (renamed)
PK3 Name : X3maps_v1.pk3
BSP name : X3map08.bsp
Date : 07/25/2001
Author : suckmonkey
Email Address : **email removed**
Home Page : www.teameeg.com/monkey.html (not anymore)
Additional map info. : Designed for q3ctf. The 3wave pak is required
to play the map since I used a lot of textures from there.
Additional Thanks to : bosstone, batstone, sugasmak - playtesting.
Previous Work : a few maps for Q2LMCTF (xmap5, xmap7, xmap11).
Q3 - Ledges: osp instagib rail only map
-------------------------------------------- < o > --------------------------------------------
Play Information
Game : Q3A
Bot Match : Yes, aas file included
Capture The Flag : Yes, 4-12 players
Deathmatch : No
PK3 Information
BSP Name : maps/x3map08.bsp
Levelshots : levelshots/x3map08.jpg
Construction
Base : From scratch
New Textures : Yes, added some from ctf_unified pak.
New Shaders : No
Construction Time : 2 months
Editor used : Q3Radiant (builds 181 to 197)
Utilities : None
Other utilities : None
Known Bugs : None.
Compile
Q3Map BSP Time : 13 seconds
Q3Map VIS Time : 131.0 seconds
Q3Map LIGHT Time : 2221 seconds
Lighting Params : -extra
BSPC AAS Time : ?
Compile Computer : Pentium II 400mhz, 128 megs of RAM, Win98
-------------------------------------------- < o > --------------------------------------------
Copyright/Permissions
All original and composed textures in this level remain property of
the sources respective owners.
All original and edited shaders in this level remain property of
the sources respective owners.
You may NOT use this level as a base to build additional levels and
MAY use the textures and shaders but give credit where credit is due.
You MAY distribute this PK3 in any electronic format (BBS, Internet,
CD, etc) as long as you contact me first, include all files intact in
the original archive, and send me a free copy (if it's a CD :) Thanks.
-------------------------------------------- < o > --------------------------------------------