--------------------------------------------------------------------------------
* Level Description *
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After a small group of terrorists had taken refuge in a small hotel in the slums
of Chicago, a frighted owner had called the police. Two cops came, but the police
car came under heavy machinegun fire and crashed. One cop was killed in front of
the hotel quickly after that, but the second one met his end on the third floor.
Now a swat team is coming to the neighbourhood and its ready to clear out the hotel.
Various ways in, the sewer is a good option, while swat snipers cover the roofs.
You are to do but one thing: Whipe out the oposite team. Goodluck soldier!
And remember to clear room by room....
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Single Player : [No .. but you can go and enjoy the athmosphere]
Deathmatch : [Yes]
Teamplay : [Yes]
Suggested player load : [8 - 14] 8 vs 8 team, 20 deathmatch points
New Textures : Small part Sid, rest Devlin
New Sounds : Yup!, all Devlin (various sources from the net, but edited)
New Models : Alot, 1 sid, some third party (police car/lowlow by nsco (?))
rest by Devlin (lamps, toilet, faucet ,shower, volkswagen
trash, garbage bin)
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* Construction *
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Map Base : [scratch]
Prefabs used : [None]
Mapobjects used : [lamps, faucet, shower, swat van, policecar, lowlow
trash, bin, volkswagen, wheels etc etc etc]
Editor used : [good old Radiant 202]
Other utilities used : [Photoshop]
Known Bugs : mmm, a bit dark in lightmap
Compile machine : [p3 600 rdram 256mb]
BSP time : [quick]
VIS time : [quick]
RAD time : [quick]
Total : about 49 mins (yeah! I love "detail" settings")
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* OTHER LEVELS BY THE AUTHOR *
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Ut_japangarden, kriegerhorn, ut_freiburg (unreleased)Planning: ut_chateau,ut_snipercity.
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
third party modellers, sid, soundcollector from the net, IdSoftware
================================================================================
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
--------------------------------------------------------------------------------
* Greetings *
--------------------------------------------------------------------------------
Utz-clan: Lord, Vamp, Void, Nicky, Muff, Big J, Elven, Gritz
Qv-clan: Buffetti, Super, Nonno, and the rest :) Scout, are U alive?
Friends and testers: Oswald, Jape, Kaz, .Exe, Schakel, Electrik Samurai
eXKalibur, Wetwired, Torquemade, Sluggo @ planetmoh, joris, 2/3 duim, Gheraz,
Martin[NL], Incr.Egg, Syb, Jerry, etc etc etc etc etc.
================================================================================
And special thanks to my in home commentator KAZ!!! Thanks for drawing up my ideas.
Thanks to Ed Fisher for finding bugs :)
================================================================================
* The Japanese Gardens *
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Title : [The Japanese Gardens]
Filename : [ut_japangarden2.bsp]
Author : [Jobson Devlin, aka Devlin]
Date : [01 04 02]
E-mail address : [**email removed**]
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* Level Description *
--------------------------------------------------------------------------------
The castle and gardens of a Japanese Yakuza boss is the scenery for a bloody
battle. As yakuza members and swat team fight for their lives, the boss is some-
where in his hideout. Try to find him and eliminate him. Good luck soldier!
--------------------------------------------------------------------------------
Single Player : [No .. but you can go and enjoy the athmosphere]
Deathmatch : [Yes]
Teamplay : [Yes]
Suggested player load : [8 - 14] 8 vs 8 team, 20 deathmatch points
New Textures : Small part IdSoftware, rest Devlin
New Sounds : Yup!, all Devlin
New Models : Trees, bonsai tree, lamps, barrels, sword, dragon
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* Construction *
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Map Base : [japangarden version 1]
Prefabs used : [None]
Mapobjects used : [[paperlamp, trees, bonsai trees, sword, dragon]
Editor used : [good old Radiant 202]
Other utilities used : [Photoshop]
Known Bugs : mmm, a bit dark in lightmap
Compile machine : [p3 600 rdram 256mb]
BSP time : [quick]
VIS time : [quick]
RAD time : [quick]
Total : about 13,5 hrs.
--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
Ut_japangarden, kriegerhorn, ut_freiburg (unreleased)Planning: ut_chateau,ut_snipercity.
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
third party modellers, sid, IdSoftware
================================================================================
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
--------------------------------------------------------------------------------
* Greetings *
--------------------------------------------------------------------------------
Utz-clan: Lord, Vamp, Void, Nicky, Muff, Big J, Elven, Gritz
Qv-clan: Buffetti, Super, Nonno, and the rest :) Scout, are U alive?
Friends and testers: Oswald, Jape, Kaz, .Exe, Schakel, Electrik Samurai
eXKalibur, Wetwired, Torquemade, Sluggo @ planetmoh, joris, 2/3 duim, Gheraz,
Martin[NL], Incr.Egg, Syb, Jerry, etc etc etc etc etc.
================================================================================
And special thanks to my in home commentator KAZ!!! Thanks for drawing up my ideas.