Skytown II
I N F O
-------

Title : Skytown II (second edition)

URL : id-games.narod.ru/quake3.htm

Date of release : 17 August 2002

Files : skytown2.pk3
skytown2.txt

Author : Anton

E-mail : **email removed**

Homepages : zelda64rus.dotnet.lv (my Zelda64 russian translation projects)
id-games.narod.ru (my maps for Doom2, Quake & Quake 3 Arena)

Description : My Quake 3 Arena map #5 was "Skytown"
A gothic style floater. Islands in the sky...
An idea of old ruined city, which small parts are
still floats in the sky...

This one is a remake/bugfixes.
People asked me to work a bit more after releasing
the first "skytown" (at www.planetquake.com/lvl),
which has some bugs such as missing textures, etc... So here it is.

Skytown #2 (changes/fixes):

-textures (teleporters, tower sides) fixed now and should appear in any computer.
-added new island with Mega Health
-2 new islands attached to central one with 5 jumppads, making it a bit wider.
-changed placement of some weapons/ammo/items
-added new models - ivy (by Nathan Silvers) & major statue
-added/moved around/textured some architecture
-added some light to teleporter texture
-flight powerup time reduced, wait (respawn) time increased
-BFG left at the tower top, but with smaller ammount of ammo and longer respawn time
(BFG ammo box removed). Also it now can be reached via another teleporter.
-added grenade launcher (with a small ammount of ammo)
-some other small changes/fixes

Game type : free for all / tourney

Max players : 2-6 players deathmatch.

Bot support : Yes.
(But better to play with real people).
Sometimes bots like to get stuck near the tower entrance.
This is a only bug with bots that I noticed here.
But generally they fight the map well.

New textures : Leaves on the ground,
"Ice" skybox by 79dieselrabbit (www.planetquake.com/darkside)

New models : Oak trees by GrimReaper (**email removed**)
Ivy by Nathan Silvers (**email removed**)
Some previously unreleased id's models, like chains.

Known Bugs : I hope, no, finally :)

Base : "Skytown" map

Editors used : Q3Radiant b202 / GTK Radiant 1.2.9
Additional utils used : Q3 Build 1.4

Other Q3A maps
by author : Towers of Death - id-games.narod.ru/quake3.htm
Utopia - id-games.narod.ru/quake3.htm
Lava Pit - id-games.narod.ru/quake3.htm
Chemical Arena - id-games.narod.ru/quake3.htm
Skytown - id-games.narod.ru/quake3.htm

All this maps also available with reviews at www.planetquake.com/lvl


ReBuild Time : 5 days with breaks.

Compile machine : P III 800 / 256 Mb / ATI Radeon 32 mb

Compiling time : ~ 1 hour


H O W T O P L A Y
------------------------

Unzip skytown2.zip to "/quake3/baseq3" directory
Run Quake 3 Arena, at the console type: map skytown2

T H A N K S TO:
-----------------

Big thanks to Patrick "pjw" Williams (www.planetquake.com/pjw)
for his feedback, support, help & for answering my questions.

www.planetquake.com/lvl - for making my maps available to public, reviewed.
www.qeradiant.com - for the editors
id software - for Quake

L E G A L S T U F F
--------------------

You can freely distribute this level,
but please, do not remove this .txt file from the .zip or .pk3 archive.

Have fun.

:: Anton ::

**email removed**

Clear