Hal9000, you rock.
Whats the thought process you guys go through for creating maps. For instance do you just start doodling on paper or in Radient? Or do you have a pretty good idea of what you want before you start? Do you always have item placement and flow in mind from start to finish? What helps you come up with ideas? Just a lot of creativeness and thinking?
I'm having a problem trying to get other maps out of my head and being creative. Having a window or windows on the side of the middle like on Mckinley base is implanted in my head and its like i must add that. Same with ledges like on Q1 DM6 and a lot of other maps but i guess thats getting pretty general... How do you stay creative?
I'm looking for the do's and dont's on item placement, how to avoid camping, where not to let teleporters teleport, etc, etc. I have found a lot of tutorials on how to make a map using q3radient but they all leave out a important factor in making a good map. The thought process and what works and what doesnt when it comes to the design...