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I really like the map layout and texturing a lot better on this than with addiction. There are a few clipping problems though with the grating on the cat walk allowing you to rj up through them. I like that you can use the top of the archways to navigate the map but the passage ways connecting the areas were too low. There are some good camping spots in the roof, but they either needed to be clipped off or left with the rooftops being textured - I would go with the former because you can really roam arounf above the lg, pg, and sg. The skybox is amazing.
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syabha
unregistered
#13 26 Dec 2001
This map makes me bleed....
Gameplay is fast, sickingly.
(try it with 3 alliance bots)
Heads Up, all the time :)
The Alliance Mod fits these maps
more than excellent!
Offhand grapple and it's xtreme botplay on Hq maps :)
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ruiner
unregistered
#12 01 Mar 2001
IT RULES!
I think you guys should try heavy metal...kiss my ass...ha-ha =)
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Hi-C
unregistered
#11 10 May 2000
Still playing and enjoying the hell out of this one many weeks later. Rushed or not, it's a gem...and makes one wish for more maps like it.
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not entered
unregistered
#10 29 Apr 2000
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Rostking
unregistered
#9 21 Apr 2000
It is better than some of the original maps, but it is not the best what i had seen up to date!
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LaSsSoN
unregistered
#8 01 Apr 2000
On the orginal maps I had about 80 fps and on this one I had 110 fps!!
So it's not a big diffrence!
:=)
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Peej
unregistered
#7 12 Feb 2000
thanx for the kind words. to put it bluntly, this map was extreemly rushed. i had the layout and design done by the end of october, but had no s3tc textures. i didn't get said textures till after xmas, which of course is exam time. so this left me about 3 days to texture, clip, add detail (ahem) etc. it's shame, but that's the way RL goes i guess.
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Senn
unregistered
#6 09 Feb 2000
Personally, I liked "Q3 Addiction" better than this map.
I spotted at least 2 or 3 overlapping brushes and a lot of texture alignment problems.
I am wondering if the S3 team was part of some sort of government testing to see how well mappers work under the influance of crack!
I dunno, not what i was expecting, but not horrible as far as gameplay.
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laerth
unregistered
#5 09 Feb 2000
yes, we were pushed for time. not to mention the hardware limitations we were working with... when it takes 5-10 mins for the map to load in q3r and you're testing your latest compile at a mere 2fps (with all graphics settings low, INCLUDING vertex lighting), you tend to miss a few things (or you really lose interest and just want to get rid of the goddamned thing). Still, a quite enjoyable experience (cough).
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Tigger-oN
unregistered
#4 09 Feb 2000
The missing clip brushes (on walls and details) left me feeling this map was a bit rushed, maybe Peej was pushed for time?
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AssBall
unregistered
#3 09 Feb 2000
Impressive map, great for 2-5 people. I like that each room has multiple levels within sight of eachother. One thing though, in most of the rooms you can rocket jump out and onto the top of the level, and then camp that room from outside. A bit weird, I thought. The overall feel of the map is pretty neat, and I love the sky.
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RC
unregistered
#2 09 Feb 2000
Beautiful and cool. Peej has developed quite a unique style -- one that carries off the convincing illusion that you are in a real place some twisted mind concocted. It's the difference between feeling you're in just another DM level and believing in the surroundings, if you know what I mean. And the machinery hanging from the ceiling is a grotesque treat! Best of the S3 series.
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smeghead
unregistered
#1 09 Feb 2000
Pretty cool map. Some interesting architecture ideas and a great layout. The clip brush action was a bit spotty though..kinda wierd.
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