bspc -bsp2aas c:quakeIIIbaseq3mapsmapname.bsp
where that is the path.
(but you will also require a copy of qmap (qmap is the tool that comes with Q3Radiant thats does all the work). You will need to make sure the .bsp is outside of a .pk3
in DOS, you must locate your BSP. So to do that, you must change your Dir (ex. cdQuake3baseq3maps )
After you have changed your DIR, type in bsp2aas
then type:
bsp2aas -c:quake3baseq3map(mapname).bsp
This assumes you have Q3R and the tools installed under your Q3 dir BTW. I hope I got this right, if not, check out the tutorials at www.quake3mods.net
| Wiz |
well its almost a year since q3a came out i remember making aas files back in the beggining
if i find a map without a aas file now i just skip that map.
you need q3r and maybe a q3r frontend put that map in your map directory not the pk3 the bsp! then open the frontend and click on the options to make a aas some aas files will take 10-30 min! this isnt all the info you need but if your not a complete lamer then you should be ok. i had a comp for like 6 months and i figured it out.
i know theres one good frontend out there but i wouldnt know of its name now.
i wish Halflifes bot routes were automated int a program instead of laying out waypoints! damn it frontend that! beeotch!