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@1v4n94, thank you. Glad you enjoyed it.
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1v4n94
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#8 03 Jun 2020
Nice map! Nice framerate, flow and cool for practicing with the Rail in close quarters combat.
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funny about that. I have never had any problems with lifts in q3 but people always seem to complain about them. as long as they raise at the right rate and don't go too high I like what they add. I appreciate that you were really aiming for fidelity here
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I appreciate the feedback honestly and I like the ideas, but I think this is close enough to the original that I'm happy with it.
Still, the mega would have been a good call and I think I would have also taken Hipshot's advice on the Q3 forums and swapped out the lifts for jump pads using the fan as a jump pad, then swapped out the fan by the stairs for something else, rather than have a jump pad there.
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@HelterSkeleton That's a great idea which didn't come to my mind when reviewing the map (replacing the quad with a MH). It is in effect a rather small map for a quad. If bots do go for the MH then that would make it much more fun to play too.
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Wow! I appreciate it is meant to be a faithful remake fixing some los issues, but I would have loved for the angled fan to be a jump pad to the upper area and to see some item tweaking for q3 duel (swapping out the quad for MH) since you were already going to the trouble. But it is great to see this map in circulation for Q3A, to be able to play on it. And as usual, it is very well crafted. Thumbs Up.
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@BigNoseJake glad you like it. The bot is closely based on the Q2 Omnicron bot of the same name. I thought it might bring back some nostalgia for the oldies still around.
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Good map with an interesting bot.
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@Raspatan, thanks for the review. This map was originally made by Retinal and was later added to a q2 duel pack. With the feedback help of Muffinman I was able to fix some line of sight issues in this version. I'd like to thank those over at the quake3world.com forums for their feedback. Now.... onto the next one.
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