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I must disagree with HS here. This is a very good actually, and imo better than the other by the author. Clearly optimised for CPM, it plays very well in VQ3. Some nice features too, like chains as bridges between rooms. A very underrated map! Deserves far more downloads, comments and votes!
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Congrats, Scrama:
Moonbreath will be used for the #uscpmpickup March 2012 Duel Challenge: www.esreality.com/
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this was a little disappointing after the magic of "right angles." there just isn't the wow! factor there as a tourney and the proximity of the ra/rg in my mind is a no-no. the counterbalance btw ya/lg and ra/rg areas and the set-up btween top: lg/ra/rg sweep to bottom ya drop (and rockets to jump back up) is more suited to the tdm format. but the areas lack depth and texture in terms of gameplay setting up an all too simplistic and predictable room-corridor thang. it just fails to pop!
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Yep, nice map, textures, lighting and gameplay. Keep on mapping! :)
Edited: 08 Jan 2012 AEST
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I played the map online and it lagged lots :O.
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Nice gameplay, but a bit smaller. The BETA version was bigger, I've seen from screenshots...
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I Agree with Vymmiatacz. Its very good with textures and plus gameplay is not bad =).
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A lot of details, and nice texturing! And two RL's = fast action :)
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