Thanks to : id Software (of course), betatesters
betatesters : Team Abuse, special thanks to a|lantern and a|citizen
Addtional Info : Abusive Intentions was created specifically for competition teamdm play. While it should play fine in FFA mode, please keep in mind that it was not originally designed for it.
Revisions:
Final Release (1.31.01) -tweaked sounds
-minor clip fix
-optimized aas file
Release Candidate, ver 0.9.2 (1.30.01) -continued detailing
-tweaked lower rl jp
-added ambient sounds
-added extra items for FFA only
Release Candidate, ver 0.9.1 (1.23.01) -switched 25h and 50h in rail area
-eliminated extra ledge above RL 50H jp
-detailing
-created aas file for testing (not included in this pk3)
-moved rail ammo
-lowered trim ledge in RA-to-rail entry, moved jp target slightly
Beta Layout, ver 0.9.0 (1.22.01)-locations again
-moved 50h slightly
-unclipped 2 alcoves in RA
-lowered plasma shelf 8 units
Beta Layout, ver 0.8.9 (1.22.01)-more location tweakage
-detailing
-changed new 25h to 50h
Beta Layout, ver 0.8.8 (1.18.01)-tweaked location markers
-revised RL rooftop, added rooftop to RA
-added 25h alcove above RL jp
-still detailing...
Beta Layout, ver 0.8.7 (1.16.01)-added more location markers
-all lighting now sourced
-modified upper RL room
Beta Layout, ver 0.8.6 (1.11.01)-fixed Quad location marker
-detailing....
Beta Layout, ver 0.8.5 (1.10.01)-placed location markers (finally)
-minor ammo changes
-changed RA in RL room to YA
-changed structure of upper deck in RL to remove visibility of one entrance
-started replacing point lights with sourced lighting
-continuation of detailing process
Alpha Layout, ver 0.8.4 (1.5.01)-2 minor ammo adjustments
-beginning of detailing process
Alpha Layout, ver 0.8.3 (1.3.01)-more ammo/health tweaks
-moved RA room lower level JP into alcove to prevent RJ to RA
-removed nasty brown texture from basement
Alpha Layout, ver 0.8.2 (1.3.01)-minor structure modifications to RA room and MH hall off Quad room
-modifications to ammo placement
-texture change in basement
Alpha Layout, ver 0.8.1 (1.2.01)-removed funky battlesuit area
-architecture modifications to RA room
-added initial ammo/health set
Alpha Layout, ver 0.8 (1.2.01) -added basement area
-minor fixes to waterpipe
-added grating above air vent at RG
-roofed in Quad area
-split grating in Quad area into 3 sections, removed weapon clipping
-added spawn timing to all weapons, armors and powerups
-small cosmetic updates
Alpha Layout, ver 0.7 (12.30.00)-added air space in RG area
-modified waterpipe to lead directly into RG cave
-modified tele exit overhang in RA room
-removed LG from RA room
-added lower stairs in RL room
-added stairs in Quad room
-removed center pillar opposite quad
-shifted pillar in front of quad, moved quad slightly for more openness
Alpha Layout, ver 0.6 (12.28.00)-changed water depth
-added RG 'cavern'
-added waterpipe tunnel from RA area
-added additional RA and YA
-moved GL, LG
-adjusted width of top ledge in RA room
-moved jp platform farther out of jump range in water room
-probably some more I can't think of
Alpha Layout, ver 0.5 (12.26.00)-more water shader tweakage
-minor architecture adjustments
-start of detailing process
-moved GL to Quad room, corner opposite to quad
-changed steps at vortex tele to ramps
-removed slope from wire frames in quad area
-reduced extension of platform in water area
-changed dest of tele from RL area
Alpha Layout, ver 0.4 (12.23.00)
-added rough layout of final atrium
-swapped MH & tele_dest locations in MH area
-added fog to water
-tweaked fog/water/vortex shaders
Alpha Layout, ver 0.3 (12.22.00)
-several modifications per discussion with a|lantern
-cut off 3rd floor access in all but RL room
-added water to one room
-added basement MH room
-added new teleports & dest's
-added suspended RL location
Alpha Layout, ver 0.2 (12.18.00)
-rough layout of two main areas adjacent to quad area
-a couple items placed for testing use
Alpha Layout, ver 0.1 (12.7.00)
-quad area only, non-detailed
================================================================
* Play Information *
Game : Quake 3
Bot Match : Route Included
Deathmatch : 2v2,3v3,4v4 teamdm
Capture The Flag : No
* MAP Information *
BSP Name : maps/mrcq3dmx.bsp
Shader Name : scripts/mrcq3dmx.shader
Textures : textures/mrcleantex_*
Sounds : sound/mrcq3dm5/*
Extra LIGHT : Yes
VIS level 4 : Yes
* Construction *
Base : New
New Textures : sky textures
New Shaders : sky shaders
Construction Time : 2 months
Editor used : GTKRadiant (build 1.1)
Qutilities : Q3MAP
Other utilities : BSPC, Photoshop
* Copyright / Permissions *
All original and composed textures in this level remain property of
Todd 'Mr.CleaN' Rose.
All original and edited shaders in this level remain property of
the sources respective owners.
You may NOT use this level as a base to build additional levels.
You MAY use the textures and shaders but give credit where credit is due.
You MAY distribute this PK3 in any electronic format (BBS, Internet,
CD, etc) as long as you contact me first, include all files intact in
the original archive, and send me a free copy (if it's a CD :) Thanks.
**please note that custom Q3A maps cannot be put on CD for ditribution without permission from ID Software per the Q3A EULA.