Description : My answer to the call of the tech/base map
: and my first map of the millennial year of 2001.
: This map uses grays and blacks with some highlights
: of blue as its texture base. The level is set in some
: form of space-station or unearthly facility that
: has a great deal of electricty scowering through it.
Additional Credits to : id software, Normal, Shinnick, DeathKnighT,
: Yves Allaire aka evil lair(planetquake.com/hfx)
: and anyone I might have missed
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- Play Information -
Players : 3 to 6
Bots : Yes - custom bots - Mu_v.1 Mu_v.2 Mu_v.3
: and yes the bots are suppose to say really stupid things
Weapons : Rocket Launcher(2), Railgun, Super Shotgun,
: Grenade Launcher, Plasmagun
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Unzip the the zip file map-charon3dm4.zip into your quake3\baseq3 directory.
Start quake3 and either select it from your map list or press tilde to enter the console and type:
"/sv_pure 0"
press enter
"/map charon3dm4"
- Construction -
Base : None
Editor(s) used : Q3Radiant
Known Bugs : Must have /com_hunkmegs set to 64 or higher
Build Time : 2 weeks(roughly)
Textures used : Mainly slightly modified version of the Evil6
: texture pak by Yves Allaire aka evil lair.
: I recieved permission from the Yves Allaire
: before modifying the textures. His site is:
: planetquake.com/hfx
Compile machine : P3/500 overclocked to 559 with 384megs RAM
q3map compile Time : TOTAL - 102 minutes(6124 seconds)
: BSP - 25 seconds
: VIS - 602 seconds
: LIGHT - 5497 seconds
Brushes : 2925
- Copyright / Permissions -
You map not include or distribute this map in any sort of commercial product without
permission from the author. You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks
without permission from the author. This map contains textures produced by
Yves Allaire aka evil lair(Email: **email removed**). To see his copyright and
permissions look in the file:
evil6readme.txt