Description : Well, Reloaded came about only because of the release of the Than
Industrial texture set, without that fabulous set this map quite
simply wouldn't exist. So it was all about inspiration. I found
the texture set quite easy to work with, and even though the texture
set would have best suited a waste type themed map; I took the theme
in another direction. A base buried within a rocky mountain was my
approach. The only reason I stuck with this theme was because of how
well the rock texture, IKbase dawn sky and Than industrial all tied in.
Additional Thanks to : My online buddies at Fresh Team for their support, rock on!
id Software for starting the whole show, keep it up guys!
Robert Duffy for both the QERadiant and Q3Radiant editors.
My pals Warren and Chris for their support and advice.
The happy people over on #terrafusion for their help.
My own mum for putting up with me and my lazy spells!
The fab folk over at Telefragged for hosting our site.
The mad people on icq who just LOVE to chat like hell.
Than da man for the kick-ass custom texture set!
Previous work : Quake 2 - Don't Look Down
Quake 2 - Hard As Nails
Quake 2 - Helter Skelter
Quake 3 - Lucid Dream
Quake 2 - Eviction Notice
Quake 2 - GRDM1: Paranoia
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* MAP Information *
New Textures : A few of my own and mainly covered in Than Industrial which
can be found at: www.planetquake.com/cesspit/
New sounds : Nope
* Construction *
Base : From scratch
Construction Time : About 4 Days to build - 3 month to release the damn thing :)
Build programs : Q3Map, BSPC for generating .aas
Build Time : 1 Hour
Compile machine : P2 233 / 230 mb / GeForce DDR
Editor used : Q3Radiant 197
Other programs : Photoshop 5.5 - Editing the cloud layers
Cool Edit 96 - Editing the custom sounds
Curry 0.3 - Editing the shader script
Q3 Build - Compiles and Generating .aas
Gensurf - Generated real life terrain
Winace - Creating the .pk3 file.
Known Bugs : Noway!
* Copyright / Permissions *
All original and composed textures in this level remain property of
the sources respective owners.
All original and edited shaders in this level remain property of
the sources respective owners.
You may NOT use this level as a base to build additional levels and
MAY use the textures and shaders but give credit where credit is due.
You MAY distribute this PK3 in any electronic format (BBS, Internet,
CD, etc) as long as you contact me first, include all files intact in
the original archive, and send me a free copy (if it's a CD :) Thanks.