Hpak

Date: 1st of August 2000.
Quake3Arena Map pack.

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title: Death on deck; Fast and Furious; Battle in the ship
file: Hpak.pk3
author: Tony R. Hightower
Quake name: }{ammer
email address: **email removed** _or_ **email removed**
URL: planetquake.com/lvl

Overview: Hdm1/Hctf2 was built to be something diffrent than the normal gothic/quake3 map.
It had to be able to function as a CTF and Deatmatch level. The Hdm1 level is
an excellent deathmatch level. The more players you add, the more of a splatter fest
it becomes. The bot play is top notch. NO standing around in here running into walls.
10 bots in this level on medium skill level is a blast. Hctf2 has 2 teams
competeing between 2 hangars onboard a ship. And Hctf1-a is an updated version
of my original Hctf1. Most everyone loved the level, just needed to fix some
things. Hope it is even better now!

description: Map: Hdm1 (Death on deck)
A deathmatch map, with EXCELLENT bot play. Its something diffrent
from all the other maps. It's set on a ship in deepspace.
Very clean map, no errors loading, very well built!
Hope to see you in here online soon.

Map: Hctf1-a (Fast and Furious)
This is an update to my first ctf map. I fixed 3 of the biggest complaints.
Fixed it so that there_is_ a no drop zone in death fog.
Fixed spawn points, so that you dont spawn in the enemie base.
Fixed overhang by jumpads in base, that you would hit your head on.
Still could use some more work, but sometimes its just better to move on.
I hope the fixes I have made will make this map show up more on net play.

Map: Hctf2 (Battle in the ship)
What do you think Quake marines do while traveling through deepspace,
they play ctf.
A ctf map set aboard a ship. With the bases being in 2 opposing hangars.
very good bot play. Very clean map, no errors loading, very well built!
Completely symetrical for clan matches.

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play information

skills 0,1,2,3: Yes
Deathmatch: Yes
CTF: Yes
Bot File (aas): yes
other: no
new sounds: no
new graphics: Yes
new music: no

how to play place Hpak.pk3 in your /baseq3/ folder
start quake3arena, Start skirmish
and select map from the available
maps. Or bring down console
and type "map Hdm1"; "map Hctf1-a"; "map Hctf2"

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info

I love to edit, I edited several Q2 maps.
Most never made it to the net, especially my best
one. It still sits here on my HD, never recieved
the recognition it deserved. :)
Any Mod Authors are welcome to use these maps. Just include
this readme. And give me the credit I deserve.

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construction

base: none
editor: Q3Radiant 2.01 by Id Software
know bugs: none known

build time: Hdm1: less than a week
Hctf1-a: 3 weeks
Hctf2: less than a week

**note** Hdm1, and Hctf2 were built simultaniously, and took 1 week to
complete for_BOTH_, so that is why I say less than a week

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thanx to ...

Me...I worked hard

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Distribution / Copyright / Permissions

Copyright (c) 2000, }{ammer
All rights reserved.

Anyone who whises to use these maps in a mod,
please do so. Just give me credit. And include this
readme.

Quake III Arena is a registered trademark of
id Software, Inc.

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

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Clear