Camel-Camel CTF
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* LEVEL INFORMATION *
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TITLE : Camel-Camel CTF
FILENAME : camelctf.pk3 (camelctf.bsp, camelctf.aas)
AUTHOR : Andrew "MeNtHoL" Blevins
DATE : 04.23.2000
GAME : Quake 3: Arena
TYPE : Capture the Flag (Only)
EMAIL ADDRESS : **email removed**
HOMEPAGE URL : www.clanx-d.com/

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* LEVEL DESCRIPTION *
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My first effort using Q3Radiant since the dumping of Worldcraft for Q3 Arena map
authoring. This is what you might call a medium sized map for Capture the Flag
which was born out of my learning curve working with Q3Radiant for the first
time. I just ended up going for a quick CTF map while learning that I hoped
everyone will enjoy. I am well aware that it could be spaced out more, but it
should be VERY playable for 5v5, more than that and it might get a little crowded
on defense. My only play testing at the time of writing this is with the Q3 bots,
so, if anything, you can load up some bots and give that a shot as the AAS in
included in the PK3 file.

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* LEVEL SPECIFICS *
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CAPTURE THE FLAG : 8 Spawn Points per Team (8 Respawn Spots per Team)
SUGGESTED GAMEPLAY : 5 Players per Team
NEW TEXTURES : None
NEW SOUNDS : None
MUSIC TRACK : None (Who leaves the music on?)

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* CONSTRUCTION *
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MAP BASE : Built from scratch
PREFABS USED : None
EDITOR(S) USED : Q3Radiant
CONSTRUCTION TIME : 3 months which includes my learning of Q3Radiant
KNOWN BUGS : None
COMPILE MACHINE : PIII 550 w/128MB RAM
BSP TIME : 1 minute
VIS TIME : 1 hour
LIGHT TIME : 1 hour
BSPC TIME : 3 minutes

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* OTHER LEVELS BY THE AUTHOR *
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Quake1
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King Kong CTF (CTFKKONG.ZIP)
House in the Hills CTF (CTFHHILS.ZIP)
Bad Blood CTF (CTFBBLUD.ZIP)
King of the Ring DM (RINGKING.ZIP)

Quake2
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Carcass DM (CARCASSD.ZIP)
Carcass CTF (CARCASSC.ZIP)
Carcass Jailbreak (CARCASSJ.ZIP)

Quake3
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None at the Time of this Release

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* ADDITIONAL INFORMATION *
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Again, this map is my first effort using Q3Radiant and I know that there could
be a lot of things that could be changed around the flag areas and the main open
area at the top of the map, but overall I've enjoyed some intense CTF gameplay
versus the bots and felt the map worth releasing. My main focus was trying to
learn almost everything that I could fit into this effort as far as using a lot
of the Q3A entities and shaders etc. etc. I hope that my next future effort to
be constructed much better than this. Stay tuned! :)

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* CREDITS *
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id Software : Because ya can't deny that Quake rulez!
The Q3A Bots : Testing (I know, but they did a great job!)

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* COPYRIGHT / PERMISSIONS *
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Authors MAY use this level as a base to build additional levels. Please write to
me (**email removed**) and let me in on your future project(s).

This BSP may be distributed ONLY over the Internet and must be accompanied by
this text file in its unaltered form. You are NOT authorized to put this BSP
on any CD or distribute it in any way without my explicit written permission
and then only after meeting my terms. The contents of the file are copyright
of myself (author of the map) and id software (author of the game).

Clear