MKTECH - Technophobia
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MKTECH - Technophobia
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Title : MKTECH - Technophobia
Author : Martin "Killer" Kilcoyne
Version : 24th December 2000
File Name : mktech.pk3
E-Mail : **email removed**
Web Site : www.planetquake.com/killer

Description : I have used yet another custom texture set for
this, my third Quake III DM map. This time it
is Lunaran superb LunBase set as seen in Let's
Drink Beer And Shoot Things.

Layout wise the map is nothing spectacular but
it plays well and the action keeps moving.
There is a health pipe in the center of the
map which dishes out 5 health every half a
second.

Hope you have as much fun playing the map as I
have had making it. Thanks for reading.

Credits : Major thanks to Lunaran who created the
excellent LunBase texture set which is used
extensively throughout the map. Check out his
site at:
lunaran.fragland.net

I also used Iikka Keranen's sky texture and
shader from his great IKBaseQ3 texture set.
Check out his site at:
www.planetquake.com/ikq

Previous Work : 05/10/00 - MKOXIDE - Iron Oxide for Q3:A
12/02/00 - MKFINGERS - Itchy Trigger Fingers
20/10/99 - MKFUTILE2 - Resistance Is Futile II
18/09/99 - KTDM7 - Silicon Avatar
18/09/99 - KTDM5 - Enemy Mine
18/09/99 - KTDM3 - The Colosseum
18/09/99 - KTDM1 - Iron Oxide
24/12/98 - MKDEPOT - Depot of Decimation
06/11/98 - MKRUST - The Rust Bucket
07/10/98 - MKFUTILE - Resistance Is Futile
16/09/98 - MKMETAL - Metallic Resistance
27/08/98 - MKTRIPLE - The Triple Towers

Note KTDM1, 3, 5 and 7 are part of the 8 map
Quake II deathmatch map pack KT-imPAKt. Full
details on the KT-imPAKt Homepage:
www.planetquake.com/ktimpakt

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* Play Information *

Game : Quake III
Bot Match : Yes
Deathmatch : 1on1, 2on2, 3on3, 2-8 FFA (10 spawns)
CTF : No

* PK3 Information *

BSP : maps/mktech.bsp
AAS : maps/mktech.aas
Shader : scripts/mktech.shader
Arena File : scripts/mktech.arena
Levelshot : levelshots/mktech.jpg
Textures : textures/mktech/*

* Construction *

Base : New map from scratch
Build Time : About 8 weeks on and off
Brush Count : 2690 (of which 423 are entities)
Compile Machine : Athlon Thunderbird 900 with 128 Mb PC133 RAM
Compile Time : 37 minutes
Editor Used : Q3Radiant 202
Other Utils : Q3Map, BSPC, WinZip, Paint Shop Pro
Known Bugs : For some reason the jump pad in the Red Armour
room is a static texture. I have no idea why
this is the case as the correct shader is
applied and it looks fine in Curry. Weird :-(

* How to Use *

Simply extract the mktech.pk3 file and this text file into
your Quake III "baseq3" directory. So for me this would be
"C:\quake3\baseq3". Once installed the map will appear in the
Single Player Skirmish menu.

* Copyright / Permissions *

You may NOT use this map as a base for other maps.

The textures and shaders used in this map remain the property of
their respective owners and were used with their permission.

You are NOT allowed to commercially exploit this level, i.e. put
it on a CD or any other electronic medium that is sold for money
without my explicit permission.

You MAY distribute this BSP through any electronic network
(internet, FIDO, local BBS etc.), provided you include this file
and leave the archive intact.

If any magazines want to put this map on a cover CD, then make
sure you ask me first, send me a copy and we'll be straight :-)

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