Title: The Basin
File: oamap_thebasin.pk3 , www_oa_comp_thebasin.pk3 , www_q3_comp_thebasin.pk3 , www_ta_comp_thebasin.pk3
Author: Martinus
Email address: **email removed**
URL: lvlworld.com/author/Martinus
Description: Large/long terrain map mostly for team based game modes (supports all of them). The map made for Open Arena, but you can play in Quake 3 and Team Arena with it. The main game mode is domination (Base flag capturing in Open Arena.)
(Open Arena download at www.openarena.ws)
Play information
It supports all the game modes in Quake 3 , Team Arena and Open Arena (domination mode).
1v1 would be boring. 3v3 and 4v4 is good. I wanted ("dreamed") to be happen 8v8 or 16v16 on the map (like how on the battleground usually happened), but that will crash the game in short time.
(You can increase the maximum player number with /sv_maxclients console command if you want on your own risk.)
new sounds: yes
new graphics: yes
new music: no
How to play:
for Quake 3 and Team Arena:
place thebasin.pk3 in your /baseq3/ folder
if you want to play on vanilla Quake 3 then you have to place the www_q3_comp_thebasin.pk3 optional/compatibility file in your /baseq3/ folder. These optional files needed for showing the map in your skirmish menu (if you can use the game console, then you don't need these files.)
if you want to play on Team Arena then place in your /baseq3/ folder the www_ta_comp_thebasin.pk3 file. Do not place all of the optional/compatibility files into your /baseq3/ folder.
start Quake 3
go to the skirmish menu, and select the map, choose a game mode, and then fight!
OR
hit ~
type \map thebasin
type \addbot <botname> <skill>
hit ~ (to clear the console)
for Open arena:
All the same, just place thebasin.pk3 and www_oa_comp_thebasin.pk3 into your /baseoa/ folder
Don't forget to increase hunkmegs, zonemegs, and soundmegs in your console!
/com_hunkmegs 1024
/com_zonemegs 256 or 512 or higher
/com_soundmegs 128 or higher
Without these commands the game will crash to the desktop with z_malloc error.
Game modes/types:
I recommend you to use Open Arena because this map basically made for this game (domination is the main game mode but you can play all of them on the map.)
Quake 3 :
/g_gametype <number> - Sets the type or game mode of game.
0 - Free for all,
1 - Tournament,
2 - Singple player,
3 - Team Deathmatch,
4 - Capture the Flag
Team Arena :
0 - Free for all,
1 - Tournament,
2 - Singple player,
3 - Team Deathmatch,
4 - Capture the Flag,
5 - Oneflag,
6 - Overload,
7 - Harvester,
Open Arena:
0 - Free for all,
1 - Tournament,
2 - Singple player,
3 - Team Deathmatch,
4 - Capture the Flag,
5 - Oneflag,
6 - Overload,
7 - Harvester,
8 - Elimination,
9 - CTF Elimination,
10 - Last Man Standing,
11 - Double Domination,
12 - Domination,
Info
This map is based ("replika") on World of Warcraft Arathi Basin battleground, using its layout and re-created building/mapobjects(doodads) structures.
!!!I DID NOT USED ANYTHING FROM World of Warcraft (like models, textures, sounds, etc..)!!! Everything was made by myself!
Not a 100% copy, because that's nearly impossible to remake in an idtech3 game like Quake 3 (also tried to keep the brush number low as possible.). Some part of the map is missing (like the lake next to the mine, or the mini stonehenge at in front of the alliance base, etc...)
Actually I don't own the game, so I had to work from my own memories and pictures from the internet.
Item placement:
This was a hard part of the making. I had no idea how to add a good item placement system to the map.
So here how it works on the map:
On every base you can get power-ups/holdables, but only one spawns at a time per base. (3x chanche to get haste because of theres no mounts in Quake 3)
You can get weapons the same way (muliple weapons can spawn on the bases but only one of them. These bases are: Mine, Farm, Stables, Lumbertmill)
Also you can get more than one weapon too. (At the main bases and at the Blacksmith)
Railgun is obtainable with high chance at Lumbertmill and also with low chance at Mine.
Construction
editors/programs:
GTKRadiant 1.6.5
Audacity
Notepad
Totalcommander
Q3ASE
Milkshape
xvi (hex editor)
Gimp
QToolkit
Q3map2
Irfanview
Engines: (I used them for testings)
Quake 3 Arena / Team Arena (www.idsoftware.com)
Open Arena (www.openarena.ws)
Quake 3 Excessive dawn (www.edawn-mod.org)
IOQuake3 (www.ioquake3.org)
Texture and sound sources:
www.freesound.org
www.textures.com
www.google.com
know bugs: The first time I had to use the "fixaas shenanigan" magic to let you play with bots on the map.
Without that the bot support wouldn't be exist. Bots plays suprisingly pretty well in my opinion, but they can meet issues nevertheless.
Do not try to play on old/slow computers!
build time: about a couple of weeks of spare time
brush count: 30k+ (with visible and non visible brushes.)
Thanks to ...
Everyone who plays and likes my map.
ID Software for Quake 3 (and special thanks to the creators who made the other engines too).
Blizzard for Arathi Basin.
This map was made for FUN. enjoy the FUN. Be the FUN! :D
Well, I think no one will read this text file which is sad...
...except Tig. Hi Tig, how are you? :)
Distribution / Copyright / Permissions
Copyright (c) 2016 Martinus.
All rights reserved.
Quake III Arena is a registered trademark of id Software, Inc.
This level may be electronically distributed only at NO
CHARGE to the recipient in its current state, MUST include
this .txt file, and may NOT be modified IN ANY WAY.
UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON
PHYSICAL MEDIUM SUCH AS A DVD WITHOUT PRIOR WRITTEN
PERMISSION.
This readme file was made very late night, so sorry if you can't understand perfectly my composition, or my english...