Bloodrust
Release date: 1/8/2014
Quake3Arena DM/Team level.

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Title: Bloodrust
File: Bloodrust.pk3
Author: Scummy
Email address: **email removed**
URL: lvlworld.com
Description: A base styled map that is very open in the main area. but tight
and with verticals to boot...
not really for the beginner player, i wanted to challenge
people in there movements as well as aim ;)

NOTE: to use this map you need to be running
"xcsv_bq3hi-res pak" otherwise my edited textures wont work.
the texures i made are just coppys of the 512x512
xcsv work that i made in paint. i lay no clam to the excellent work by the true authers..
lastley i recomend using a fov of 95
and instaling "quake3 screen resolution" it enables your native monitor resolution
Much better for playing on..:)

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Play information

Deathmatch: med/large 4-6 players
Team deathmatch: yes
CTF: no
Bot File (aas): yes
other: yes - modded sky shader
new sounds: yes - pik attack
new graphics: yes - modded textures
new music: no

How to play: Extract scummymap.pk3 into your /baseq3/ folder
start quake3
hit ~
type \map Bloodrust
type \addbot <botname> <skill>

hit ~ (to clear the console)

OR select Bloodrust from the skrimish menu
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Info

Ok.. this is my second attempt at building a decent map.
i took alot more care with this one and ressisted the desire to put
it out there before truly finnishing..
Anyway i hope this one is to your liking peeps..;)
Scummy..

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Construction

base: home
editor: GtkRadiant 1.6.4 by Id Software

know bugs: none known
build time: about 13 months of spare time (not that i have alot.)

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Thanks to ...

My gilfriend and my boy for putting up with looking at the back of my head
for so long.. lol

love you both.

Quake III Arena is a registered trademark of id Software, Inc.

This level may be electronically distributed only at NO
CHARGE to the recipient in its current state, MUST include
this .txt file, and may NOT be modified IN ANY WAY.
UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON
PHYSICAL MEDIUM SUCH AS A DVD WITHOUT PRIOR WRITTEN
PERMISSION.

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Clear