Jumpin' Jack Flash
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Map Information

Title: Jumpin' Jack Flash
File: jmdm2.pk3
Date: 15th October 2008

Author: Joshua Milburn/headrot
contact: **email removed**/**email removed**
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This is my 2nd map made for CPMA (pro mode) play.

It is primarily a Deathmatch map but can be played Tourney mode (not
sure about how playable tourney mode will be due to size of the map
and item layout...?).

There are LOADS of 'trick' jumps in this map, so many in fact that I
have done a sketch to show them all (some are obvious some
are not)! View it here:

i235.photobucket.c...jmdm2/JMDM2.jpg

Like my previous map there's no curves but there IS some HEAVY clipping
to help with game flow. Also some custom textures (assorted
kanji symbols)

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Game play

Tourney: yes (probably a bit slow for most)
Deathmatch: yes (3/4 is about right)
Bot File (aas): yes (mostly useless)

Spawn Locations: 20
Item Balance: 1xPG,SG,RL,RG,LG,GL, 1x100 Mega health, 2x50 health,
2x25 health, 10x5 health (300 total),
1x100 Body Armor, 9x5 Armor Shard (145 total)
How to play Place jmdm2.pk3 in your
/Quake III Arena/baseq3/ folder
start quake3 Arena
hit ~
type /map jmdm2 - then enter

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Distribution / Copyright / Permissions

Copyright (c) 2008 Joshua Milburn
All rights reserved.

Quake III Arena is a registered trademark of
id Software, Inc.

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER EVERY CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
distribute away.....

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