Goth Mit Uns
date: 5 September 2003.
Quake3Arena Tourney/DM level.

====================================================
working title: Goth Mit Uns
file: dw_gmu.pk3
author: Dim_Walker
email address: **email removed**
URL: www.dimwalker.nm.ru/
description: A middle-size tourney map. Good
enough for DM also IMHO.

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play information

tourney: yes
deathmatch: yes (2-4 players)
style: gothik/castle
CTF: no
Bot File (aas): yes
new sounds: no
new graphics: no
new music: no
(sonic1 used for music just to make SQWizard happy, I
suggest you turn it off)

how to play start quake3
hit ~
type \map dw_gmu
hit <Enter>
hit ~ (to clear the console)
or just select dw_gmu from the
menu.

====================================================
disclaimer

My 4th map at your judgement.

Technically its Just_Another_Map as reviewer would
probably say. Not much of eye-candies here, no
revolutionary architecture. Was focused at gamePlay
and I hope you'll have same joy as my buddies right
now(testing final version).

Have fun and mail me with subject "dw_gmu" if you like
it.

====================================================
to Mappers

Don't be a jerk and leave default Q3 hierarchy.
Don't mess up texture set, for quake sake!
Use textures/yourMapName/whatEver for custom textures.
Its a pain in the butt to retexture a map just because
some dude think its fun to put his graphics in
textures/base/floor folder.
GRRR!!!

====================================================
construction

base: from scratch
editor: GtkRadiant v1.1.1
www.qeradiant.com
other progs: GTKBuild v2.0 by
q3build.gamedesign.net
know bugs: bots can't figure it out how to get
to megaHealth and they don't trick
jump :)
you may find map too dark, don't be
turned away just by that. Use
/r_gamma 1.5
or higher
fixed bugs:) I had too much fun with making brushes
'detail' and occasionaly had detailed
a brush that was touching the hull. As
you can guess FPS become really low.
Fixed now.
build time: about a month

====================================================
For being testers and/or opponents, thanx to:

Casper
CJ
Beaver
Igor
Jen
JIN
Langust
SQWizard

Greets goes to:

Menge and all quakers out there

====================================================
Distribution / Copyright / Permissions

Quake III Arena is a registered trademark of
id Software, Inc.

What the heck is copyright doing here? This map is
free for all. You can do whatever you want with it
as long as its not commercial and you giving me
proper credits.

====================================================

Clear