Kom-Pak-Tek
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* LEVEL INFORMATION *
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Title : Kom-Pak-Tek
PK3 Name : rsptn_TDM01.pk3
Author : Jakab "RasputiN" Marton
Release Date : July 1 2003
Game : Quake 3 Arena
Type : Team DeathMatch
File Size : ~4.5 megs
Email Address : **email removed**
Home Page : ond.vein.hu/~rasputin/index.html
Pevious Work : NeverSummer Nights [ rsptn_ffa01 ]
PainKiller RMX [ rsptn_trn01 ]
Special Thanks : Lunaran and Killer for the textures, ydnar for q3map2
Thanks to : all the beta testers
Beta Testers : stor!acl, swelt, v1l3, horst, Inition, donkey,
Relix, Mr.Lake, Munyul, and others

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* LEVEL DESCRIPTION *
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* PLAY INFORMATION *
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Game Style : TDM, FFA ( tourney might work too )
Number Of Players : 2on2 - 4on4 / 3-6
Default Bots : major xaero keel
Item list : QUAD / RA YA GA / MH / 2xSSG 2xRL LG GL PG

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* CONSTRUCTION *
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Base : scratch, but inspired by MKSTEEL and CPM3A
Texture Scheme : doomish
Colour Scheme : grey and green
New Shaders : actually just modified LunDoom / mksteel shaders
New Sounds : none yet
Construction Time : yuck... six months maybe ?
Prefabs Used : none
Average R_Speeds : ~4k
Worst R_Speeds : ~7k
Geometry Brushes : ~1200
Total Entities : ~220
Point Lights : ~90
Editors Used : GtkRadiant 1.2.11
Other Programs : q3map2, irfanview, Winamp
Known Issues : too long line-of-sight is common ( hence the lack of RG )

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* COMPILATION *
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Q3MAP BSP Time : 3 seconds
Q3MAP VIS Time : 8 seconds
Q3MAP RAD Time : 3773 seconds
Extra Lighting : yes, -super 2 - bounce 2
BSP2AAS Time : 11 seconds
AAS Optimized : yes

Compile Time : ~64 minutes
Compile Machine : AthlonXP 11*175MHZ, 512MB DDR350, GF4-TI4200, WinXP Pro

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* COPYRIGHT / PERMISSIONS *
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To hell with this crap. Do whatever you want. Just be sure to notify me if
you use this map as a base for another or review it or stuff like that.

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* "Caulk me baby one more time ..." *
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Clear