Nectar
Title : Nectar
.pk3 Name : nkstrdm4.pk3
Author : Nickster
Email Address : **email removed**
Previous Work : cthdrldm1, nkstrdm1, nkstrdm2, nkstrdm3, nkstrmp1
Description : A semi-floaty map with a simple layout; it has a sort of Arabian
atmosphere and uses Rorsach's superb Ivory textures.

Thanks to : id Software, Adobe, Planetside Software
Rorsach (www.polycount.com/cottages/rorshach)

Game : Quake 3: Arena
Type : DM, TDM, or Tourney (recommmending 3 or 4 players)
Starting Points : 6 DM/TDM/Tourney

Qbsp time : 9 sec.
Vis time : 44 sec.
Light -Extra time : 347 sec.
AAS time : 799 sec.
TOTAL : 1199 sec.

Base : None (from scratch)
Total Brushes : 910
Net Brush Count : 682
Entities : 173
New Textures : Rorsach's Ivory textures and a skybox by myself
New Sounds : None
Tools : GtkRadiant 1.2.11, Adobe Photoshop 5.0, TerraGen 0.8.68

Known Bugs : -lots of sparkles due to all of the patch meshes, but there wasn't much
I could do about it (without adding more polygons anyway :()
-you can see into other parts of the map if you fall off the ledges just
right (but you aren't supposed to do that so think of it as a punishment >:D)
-bots sometimes like to repeatedly bounce on the jump pads outside

Installation : Extract the .pk3 file to the "baseq3" directory and start the game.

If you can't access the map through the menu, bring down the console
(~ key) and type: /map nkstrdm4. To add a bot, press "ESC" and pick the
"ADD BOT" option from the menu.
_____________________________________________ ____ ___ __ _

You MAY NOT use this level as a base to build more levels.

You MAY distribute this .ZIP file as long as you E-mail me first
and include all files in the .ZIP file intact.

Hope you enjoy!!!

Clear