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* VERSION INFO *
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v1.1 - Added the 2 missing textures
v1.0 - First Public Release (.pk3 was missing 2 textures)
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* LEVEL DESCRIPTION *
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I really hate writing these level descriptions, so this will be short...
My first Q3 level!! :)
This map originally started as a Q3 CTF map that I started almost 2 years ago,
in late March I decided to have a go at making it into a DM map. Damaged is
an underground base constructed of 2 main atriums and a number of hallways, and
caves for your deathmatch enjoyment.
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* ADDITIONAL INFO *
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I included a demo bundled with the level, called shad3dm1. It features
me playing against 16 bots!! =)
This is a great demo for benchmarking due to its rather high-poly counts. The
demo only works on Quake3 v1.31.
This level has slightly higher r_speeds than most of the standard ID software
maps. r_speeds are about 7,000 average, with the highest point I could find hits
15,000. I could of lowered r_speeds but that would of lowered the detail of the level
quite a bit. I just wasnt willing to cut out details or alter the layout to save
a few fps.
Minimum System Specs:
Pentium III 500MHz
128MB RAM
32MB Graphics Card with Hardware T&L (ex. NVidia GEForce)
I ran the level on a system with simular specs (P3-550MHz, 192MB RAM, 32MB GEForce
DDR) at 640x480 32bit color with graphics settings on Normal.. I got an average
of about 35fps playing with 4 players. The FPS ranged from about 25fps - 80fps.
Of course lowering the color depth to 16bit will increase fps quite a bit. I assume
most Q3 players have something a bit more powerful than this, so it should be a problem
at all.
Recommended System Specs:
Pentium III/AMD Athlon 700MHz or higher
256MB RAM
64MB Graphics Card with Hardware T&L (ex. NVidia GEForce2 Series)
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* INSTALLATION INSTRUCTIONS *
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This is pretty simple.. unzip into: \Quake III Arena\baseq3
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SINGLE PLAYER : For lookin around
DEATHMATCH : Yes - FFA, Team DM, and Tourney
SUGGESTED PLAYER LOAD : 2-8 Players (8 is quite crowded)
NEW TEXTURES : Yes
NEW SHADERS : Yes (Sky and Water textures made by me, Steam Shaders
: are from H2SO4 by Ben "Krash" Ackland.
NEW MODELS : Yes (Plant Pack, by Nathan Silvers)
NEW SOUNDS : Nope
NEW MUSIC : Yes, Slider by Tolwyn-Klem
: artists.mp3s.com/a...tolwynklem.html
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* CONSTRUCTION *
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MAP BASE : New Map
MAP BUILD TIME : ~50 hours
PREFABS USED : None
EDITOR(S) USED : GTKRadiant v1.2.x, Q3ASE v1.3
KNOWN BUGS : None
BUILD MACHINE : P4 - 1.7GHz | 512mb PC800 RDRAM
COMPILE MACHINE : P4 - 1.7GHz | 512mb PC800 RDRAM
COMPILER USED : Q3MAP-YDNAR v2.0.1
COMPILE CMD LINE : -bsp
: -vis
: -light -fast -super 2 -filter -bounce 10
COMPILE TIMES : BSP | 35secs
: VIS | 1884secs
: LIGHT | 9323secs
: BSPC | 132secs
TOTAL COMPILE TIME : 3.15hrs
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* LEVEL STATS *
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TOTAL BRUSHES : 3435
TOTAL ENTITIES : 291
NET BRUSH COUNT : 3138 (non-entity)
TEXTURES/SHADERS : 82
MAP SIZE : -1280, -560, -832 to 1664, 1728, 1120 (X, Y, Z)
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* OTHER LEVELS BY THE AUTHOR *
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Half-Life:TFC : ShadConcmap / Coming Soon!
Quake III Arena : Shad3DM1 - Damaged / shad3dm1.zip
QUAKE II : Nexus1 - The Nexus / nexus1.zip
Quake II : Nexus2 - Rusted / nexus2.zip
Quake II : Nexus3 - Stoned / nexus3.zip
Quake II : Nexus4 - Psychosis Fixation / nexus4.zip
Quake II : Deep Freeze / deepfrz.zip
Quake II : What the F*CK! ]|[ / wtf3.zip
QUAKE II (LMCTF) : LMCTF23 - Canyon of the Gibbed / www.planetquake.com/lmctf/
QUAKE : Deathmatch Chaos / dm_chaos.zip
DUKE3D : Lots of maps.. check my webpage
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* CREDITS *
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id Software : Do I even need to tell you!!
Ydnar : Q3Map2 Compiler!! radiosity rox!!
My playtesters :[iF]Gonad, Ben Caston, Biff, CardO,
: Chris "kanaeda" Voss, Dietz, Dolomite,
: nitin, and Paul Bullman.. thx guys!
Nathan Silvers : Plant Model Pack
Ben "Krash" Ackland : Steam texture/shader
Tolwyn-Klem : For the great music - Slider
: artists.mp3s.com/a...tolwynklem.html
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* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.
This BSP MAY NOT be decompiled, converted, or mofified in any way without
my permission.
This BSP MAY be distributed in public domain over the Internet and/or BBS
systems. You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
Copyright (c)2002 Peter Weatherby. All rights reserved.