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PLAY INFORMATION
Tourney: no
Deathmatch: medium-large DM (10 player-start positions)
CTF: no
Bot File (aas): yes
New sounds: no
New graphics: some
New music: no
How to play: Place map-wintergames.pk3 in your /baseq3/ folder.
Start Quake3.
The level should show up in the menus.
(You'l need the Quake point release.)
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NOTES
In this level, you'll be sliding and jumping around,
sort of like skiing. You'll need to use the side-step
controls to adjust your direction of slide. You can hop
up some slippery slopes, if they're not too steep.
There are a few teleporters: Run into the fireplace to
get to the rocket launcher; Phone the Ski Report to get
to the top of the main ski-jump.
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CONSTRUCTION
base: None
editor: Q3Radiant 202 by Id Software
know bugs: If a player dies in a gondola car, the
gondola stalls until the player finishes
'dissolving' into the floor. Also, bots
only enter a gondola car if chasing someone.
build time: My spare time over a 2 month period
compile time: Too long!
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Distribution / Copyright / Permissions
Copyright (c) 2002 Ken Hull
All rights reserved.
Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
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