Out on a Limb
date: 13 Dec 2001.
Quake3Arena DM/Tourney level.

====================================================
working title: Out on a Limb
file: tig_out.pk3
author: Tigger-oN
email address: **email removed**
URL: lvlworld.com/
tig.onemoremonkey.com/
description: A small DM map that can also be
enjoyed as a Tourney level

====================================================
play information

tourney: yes
deathmatch: DM (2-5 player)
CTF: no
Bot File (aas): yes
new sounds: no
new graphics: A few changed
new music: no

how to play start quake3
hit ~
type \map tig_out
hit ~ (to clear the console)
or just select tig_out from the
menu.

====================================================
info

I wanted to make a level that was fun to play as a
small FFA against humans or bots with lots of height.
The structure was meant to look 'free form' and
haphazard, like it had grown over time.

====================================================
construction

base: New level.
editor: GtkRadiant www.qeradiant.com
(Finished on GtkRadiant 1.1.2-nightly)
other progs: GTKBuild by
Sagnor <**email removed**>
AzrKnight <**email removed**>
q3build.gamedesign.net
know bugs: none known
build time: way too long :]

====================================================
Changes in beta 3

+ lots of optimising of the level.
+ new textures, tweaks and changes
+ bot file tweaked and tweaked and tweaked
+ lights adjusted
+ items moved/changed
+ tried a number of structural changes but ended up
removing them.
+ tweaked launch pad targets

Changes in beta 2

+ Cleaned up respawn locations
+ Added item_botroam entities and spent time tweaking
the bots with this entity. They now go for the Red
Armour :]
+ Fixed jump pad problems and clipping of the curves
+ Up the light level (let me know if its still dark!)
+ Added more health (is it enough?)
+ Moved a few items around
+ Added new rock textures (looks heaps better!) and
fixed some alignment problems.
+ Removed a layer of the water shader (is performance
any better on lower end systems?)
+ Added ambient sounds
+ Played around with hint brushes

====================================================
Huge thanx to;

mand0g
hubster
schnee
pjw
*papri-K*
killazontherun
Scampie
Geit
Bazooka Joe
wviperw
Whiskey 7
nitin
GONNAKILLYA!

====================================================
Distribution / Copyright / Permissions

Copyright (c) 2001 ray, tigger-on, **email removed**
All rights reserved.

Quake III Arena is a registered trademark of
id Software, Inc.

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

====================================================

Clear