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again map layout is great but item layout questionable. the map is too top heavy. first spawn will see 1 or 2 players controlling up top with mh/rg/rl/ya/quad all up their for the taking and given ra proximity to teleporter that is pretty easy to control from up top too. players down below become easy targets espeially if they are fighting it out for a frag. in this respect it is great for tdm (obviously minus location entities). i would suggest bottom players gang up on those 1 or 2 controlling the top then fighting it out over powerups. the haste down below kinda tries to address this by making for harder targets but given it is visible from the drop up above again makes it a relatively easy item to control. i'd always recommend players spawning at the bottom put their tdm hats on for ffa maps like this and as i said make a concerted effort to get rid of the top players first before fighting it out amongst yourselves.
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StormShadow[NT]
unregistered
#6 15 Apr 2001
My bad, maybe i saw this on the beta section or something.
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Tigger-oN
unregistered
#5 15 Apr 2001
we do not put levels up more than once unless they are rebuilt or a special case or release. StormShadow[NT], I guess you got the level from somewhere else.
It takes time for us to get around to reviewing all the levels and most have been out for a while before we get to them. Check out the map queue for an idea on what is yet to be reviewed - lvlworld.com/queue.php
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StormShadow[NT]
unregistered
#4 14 Apr 2001
How come lvl puts the SAME maps up for dl more than once? I dled this one weeks ago also, as well as several other maps. Weird if u ask me. Really good map tho, great for tdm.
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Syabha
unregistered
#3 13 Apr 2001
Nice....
Excellent Instagib :)
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Tetzlaff
unregistered
#2 13 Apr 2001
I downloaded this map some weeks ago, and I love it! Good gameflow and an excellent use of new textures.
Everyone who says "I´m tired of gothic maps" , get this one!
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hannibal
unregistered
#1 13 Apr 2001
Large DM perfection. Excellent use of ambient sounds. Killer is rising fast.
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