MyNameIs did an absolutely excellent job in recreating the original Molten Falls' gameplay and transferring it to Quake 3. This is achieved thanks to the very accurate map scale and masterfully adapted to the Q3 norms layout. The level plays freely and consistently (in each specific area), as an open-spaced map should, and just like the original does.
However, I think that the original Quake Champions' Molten Falls lacks the so-needed smoothness in its gameplay which is connected to the fact that most of the areas are both very big and open. To me, the gameplay there feels more like being transported through specific areas via silent teleporters rather than moving around the map as a whole. One would argue that this is something that makes it more dangerous to play on the level, and I think it's a fair point. However, I'd have preferred for the vertical transitions not to be so strict, the same goes for the turns. The fact that players' environment changes so often and so suddenly, be it a change of the floor / vertical level or the next area around the corner, combined with the overall openness of the map may get them into trouble: the visibility is always great, but it often changes instantly to something completely new. Not sure, if I was clear enough with this point, but hopefully I was.
As for the visuals, something that instantly attracted my attention was the giant blue energy sphere — the animation appears to be nearly perfect, very aesthetic! 🔵 The same can be said about the teleporters and their textures, the blue animation galores in this release, just like it does in the original, well recreated!
However, in my opinion, there are some things about the visual side that could be improved on. The brighter lighting with the abundance of brown on Molten Falls is something that I find to be positive about the original release, as it's something that gives it its aesthetic atmosphere and, along with the giant blue sphere, makes the map recognizable. Of course, I don"t necessarily insist on dressing the Quake 3 version the exact same way, but to me, for this release to alternate this strong side, it should undergo some significant lighting tweaking to make it look less.monotonous, and some additional texture work in the RA room, for the same purpose.
Overall, quite a decent release, the item placement is very accurate, both the quad and MH are present where they should be, and the same goes for the placement of weapons.