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The reload warning can be an eyesore. Would love to know if I could remove the reload warnings in general. This map offers something found almost nowhere else. I typically play for about 10 minutes when it comes to this map. Overall good, would love to see an extended version of this one day.
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en este mapa no vas a perder a tus enemigos de vista por nada es algo chico pero esta bueno para un 2 vs 2
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Its quite good for a tiny map. Gets a lot of carnage. 7/10
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@Anonymous:
Assuming you know map making: info_player_deathmatch -> target_give -> ammo_bullets -> "count" "-100"
(note the negative as we're taking away the default starting ammo, the value of which is 100 in vanilla Q3)
Edited: 18 Jul 2011 AEST
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Anonymous
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#4 18 Jul 2011
How do u remove machinegun ammo from player?
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SW12
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#3 05 Jun 2011
An all gantlet match is interesting, but the map's design is even more intriguing.
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SW12
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#2 06 May 2011
I don't know about anyone else, but in multiplayer against other people, I was always better at using the Gantlet against people rather than the Machinegun. And a Gauntlet only floater match seems too good to be true. About time one of these showed up. Nicely done.
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Nice map! 10/10
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