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great map, especially for team death match. My only concern here is around better utilising the slime areas and incorporating them more actively into the game: providing items to pick up like another YA, RL or power up in the caged off area and avenues for escape e.g. the slime pool around the red armour) otherwise the item placement and health work really well.
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I see your a fan of UT. I am to and I have created many wonderful maps for the games to :).
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The slime and gates, not to mention the balance beams the only real highlights.
Edited: 04 Nov 2012 AEST
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