I can't build maps. I tried but I don't have a creative bone in my body. What I do have is almost 20 years playing and an extrmely analytical eye. I give honest reviews for honest work. If a map is really bad, I won't review it.
Read some of my reviews and you will see I always add sections labeled PROS and CONS. I give the good and the bad so the end user can decide whether or not to download a map.
Apparently, most of those commenting here seem to have forgotten or didn't know that a reviewer's opinion is what a review is about. Do you want a review that states just plain black and white facts? No. You want the opinion of someone who is supposed to know and understand what makes a good map. I believe Mr.Monopoly gave a somewhat biased review of the map put such is his right as the reviewer. If you don't like his review style, don't read his reviews. I'm not defending him just telling it like it is.
Axbaby, from what I've seen so far, this map is well made with just a few flaws that need to be ironed out but nothing that really hinders gameplay.
I plan on doing a full review of your map and will post a link as soon as its done.
Axbaby, you put in the hard work and you should be proud of it even if everyone else doesn't like it. Its your's.
Kepp your head up and keep churning out those maps.:)
Brian
a.k.a. Insane Clown
MoNoPoLy points out that the CTF action is fast, which is good. However, he also points out item placement, which is bad. Although, there should be a bit more constructive feedback other than that NoDraw/sprite thing ... like, what can axbaby do to make this map better. Would it be better if the RL is place there instead here? How about the GL?
Now ... if the map is just down-right crap, which this map isn't, it would of just been thrown away without review or maybe forwarded to that one guy at SA that reviews all those crappy maps. I know that in polycount that if they get a crap-skin, then they just mail out a rejection letter. I would know ... I've done it once when I was going through some incoming skins for polycount.
I don't know how the review system works here but I thought the review can be a bit more longer. It benefits the mapper as well. ^_^
Anyway ... I went through a quick rundown of the map. It is fast. However, I would think this map suits better for instagib ... don't know why but a map name like "A HAIL OF RAIL" made me think instagib.
There should be a few more spawn points. I played on a 4v4 CTF game and I got telefragged in the beginning, supposing that means that there's too few spawn points for one team. It's my guess.
I did notice that some of the weapons take a bit longer to respawn. That's good in certain cases. However, there's too many RL's. There needs some more of other weapons
In the upper level hall, all I see is a haste and RL on both ends. I also notice that bots are barely up there. You need to put something there that would attract the bots to go there. Bots are generally atracted to items, unless there's some map entity in Radiant that you can place that attracts them there. I wouldn't know too much how Radiant works but if you can put something there that attracts the bots there, then that's good.
The bots also appear to go in one path. However, there are quite a few visible paths. I see some teleporters as well as the ground area. Although, all of them reach the same hallway where there are two jumppads that leads to the upper hall. If you put a second or third diverging hall, would it be better? There has to be other routes that bots can easily follow. It would probably make it challenging for the opponent as well if that was the case.
-Octovus
Reviewers are supposed to critique the level and not pull any punches. Would it make sense for every movie review to say something nice? No, some movies just suck.
i may have overdone the rocket launchers but when played online 4 on 4 you quickly notice that they usually are gone . i no longer hold much faith in all the reviews as i once had so all those maps i was told to avoid were my loss and the mappers .
The weapons right next to the flag (not below it) seem to take extra long to respawn; this is good in terms of what the reviewer said, however I would have liked getting a GL to be a bit easier (is there one in another place?) There also seems to be some rocketlauncher mania going on. One up by the flag, one down in the corner by the stairs, one downstairs slightly down the hallway, and one upstairs slightly down the hallway - and that's per base. Certainly that's at least 6 in total, I may be wrong about the one near the flag (hence I don't say 8). I'm sure one of those could have been made into a gl :-p
Anywho, I quite liked it lookswise too. The flagroom is much nicer than the rest IMHO, and I have to agree the threewave things were out of place with their black backgrounds...but misused is far too harsh a term. 8 from me, though some points make it feel more like a 7...
-Octovus
AX, I think it's a good map and wouldn't worry what one reviewer thinks. Let the community decide if it's a good map or not. And be proud of what you have done because there are many, many of us who can't even begin to think of doing something like map making.
It has great gameplay. I'm with the others, function over fashion. Last thing we need is another Coral CTF with fancy sharks.
This map has a few great things going for it;
Maybe the reviewer should take the day off if the cat used his cereal as a litterbox. Finding some friends to actually play with might help too.
I listen to the reviews - when they make sense, which this one only vaguely did - because that's what a review site is for. Otherwise you might just as well have a big list of .zips with corresponding forum threads. I do read the comments and respond. But would you have me download every map that got a bad review? There's 1120-something map's here right now. I've tried a lot of them, but I've got to go on something. For me, the powerups - one of the few "facts" presented in the review - decided it.
-Octovus
Anyway, don't let it get to ya. You'll hit a good reviewer or a map that has just the right qualitites for that reviewer and you'll get a good one. Then they all seem to be better after that. Maybe there's an initiation period that we don't know about? =)
Why it is always decoration/detail over design and/or gameplay?
When gameplay is considered, why does placing entities far from the flag in a CTF(hence the spawn points) map make for an enhanced experience??
Personally, spawning in/near the flag room while it's under attack, and having to run away from the flag to get a decent weapon or armor to defend the flag is BAD. It makes it too easy for the attackers to get "free frags" on the spawning weaklings.
Tell me three things in a review:
Then you can say if it's pretty, ugly, lacking curves and such, or whatever, since that is personal preference and not everyone feels the same.
The just seems to be too much opinion and not enough basic fact in the reviews sometimes. =(
comments are better than no comments right????
It was also nice not having to work thru maze like maps...god I hate those (a la 3wave). I spend more time tryin to find my around than actually playing. Good work ax, the key to anything is simplicity.
It was also nice not having to work thru maze like maps...god I hate those (a la 3wave). I spend more time tryin to find my around than actually playing. Good work ax, the key to anything is simplicity.
-Octovus
but not finised . in hindsight
and newbietism it's a flaw .
Having had the chance to play this map several times and with many different numbers of players..... I can say that the gameplay of this map is wonderful. The map plays fast and has multiple useable routes. While there might be a lack of "detailed brushes", the map is clean and has a very nice "industrial spacelike" ambiance. I've had lots of fun on this map and would reccomend it to anyone interested in the ctf gametype. Let the critics say what they will Axbaby, but don't let it frustrate you. Keep up the good work!!
some YES did mention area that they didn't like but they also voiced areas that they thought were unique fun and challenging.
you sir had not one good thing to say .
i suggest you stop reviewing
maps as your obviously in a bad mood when you can so easily
condemn a map to hell with a few keystrokes and dismissing a 100 plus hours of my free time.