But try out yourselves.
Oh yeah, don't forget to check out the tourney version that comes in the pack.
even though there has been a lot of effort into the aesthetics I still don't like the way it looks. But this me being subjective.
I tried Johnny Law's "bungie frag"....shit, I was laughing so hard, by the time I remembered to teleport....too late! Nice flow and I give it a big thumbs up in the scrappin department! Lotsafun!
I keep seeing this happen. Same old maps getting reborn.
...but the layout and gameplay remids more of an indoor map than a regular space map.
The addition of a few more suitably positioned bounce pads might have increased the amount of aerial combat, but apart from this, it's a great arena.
SCORE: 10 (It was fun)
I'd love to get in on that! ;)
But everything was good. The ramps around the "main" platform, which were holding most of the items, still didn't become the complete focus of the game. Some good fights were had on both upper and lower parts of the "main" platform.
All the guns were well placed, though the far-down RG was a little weird. It just isn't worth the trip to have a RG which won't even be useful till you get back up top of the map.
But maybe Unitool doesn't like the RG <g>. I would have preferred Invis to Quad, personally, but I did like the bluelight theme. The tele's made for good connectivity, a quicker route up and down than the ramps. Finally, the GL was surprisingly rather useless, with all the grens going off into space. Kill it and put a YA there, I say! (As if what I say matters *sniff)
9 outa 10!
L8rs! Octovus{QsRu}
thanks for the thumbs-up!
I meant to give 128.2.249.215 as the second IP. LOL!
action you can cook up in it. Edges bounce you around a
bit every now and then, but you can get used to that.
map modes...
128.2.249.213 and 128.2.249.213 (when it's not RA3)
are 2 examples. Get in, callvote mode to something like
1v1_custom, and there you go. Hehe, it even will
callvote promode 1! S*#t, the OSP will even let you
do "clanarena" and "1v1_arena"; there really is no need
for RA3. And you can combine clanarena/1v1arena WITH
CPM! Now we're talking!
rate. Since lots of servers cap client rate at 10k to
keep modem players happy, map download is indeed
agonizing.
:)
It's been a while since ran a Q3A server, but I think server admins are able to adjust the d/l speed.
I assume most leave it set to a trickle, so that map downloads are not hogging valuable server bandwidth.
Anyways, enough of the banter. Congrats unitool on a very fine piece of map !!! Definitely a 9.
Download it now, If u havent yet.
Bot wise, against 1, 2, 3, 4 or 5 it's a great map.
Human wise, I've only ever played it 1v1 on both maps, both of which were great!
Truely a remarkable map.
unitooldm2 is a perfect example of a map produced under pressure, and rushed out too quickly.
I'm thinking about deleting the pk3 for unitooldm2, and stamping "recalled" across all the screenshots on my page. ;)
Thanks again everyone. Getting compliments from mappers I respect and admire is very gratifying.
I agree with JL. It's like a space map and not like a space map. It depends on where you're standing (or falling!). :)
Great work unitool :)
Lloyd M
Hi Octovus. :-)
This is like a space map that's not quite a space map. :-) You have the potential to fall into the void, but there are also many almost-enclosed areas, and ways that you can fall from one level to another without "voiding yourself". You have a tremendous amount of mobility and many lanes for viewing/firing on this map, but the structure also imposes some restrictions that make it play more tactically than a "pure" space map. It has a nice balance between horizontal and vertical flow as well.
Also, don't be misled by Tig's use of the word "gothic". You won't see hardly any maps that resemble this one either in texturing or architecture.
Final random note: the big skybox adds a fun touch in that you often have time to rail (or be railed by) players that are falling into the void. For an amusing challenge, see how many times you can intentionally administer a "bungee frag": get the rail, RL, and PT; use the RL to knock someone into the void; jump after them; rail them on the way down; PT back to safety. Just don't forget the PT or you'll look pretty dumb. :-)
It's pretty sweet getting a good review on LVL!
I get a good laugh out of bouncing people off the edge when I'm playing space maps, so that's why many of the items are close to the edges.
Thanks again!
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