Menu..::LvLForumExploreSearchProfile avatar

Until The Next Life
GlassMan

Write a comment
Bold
Italics
Small
More...
Preview only
raspatan
11 Sep 2020 #28
This map is almost perfect. Almost because gameplay is unbalanced in favour of the top floor. As such, it is very easy to dominate the map as long as you are on the top floor. Both armor are on the bottom floor but in the end this does not make for enough difference. Thus, what the map is missing is some teleport or bounce pad taking you from one to the other.
Still, the map is amazing. A keeper!
PD: things might be a bit different with CPM but I am a VQ3 person.
Edited 2.03 minutes after the original posting.
1
Reaction ~ Reply ~ Report
FragTastic
12 Jul 2012 #27
Very impressive. Same textures from ''Scrap Metal By Bal'' but in a different colour. GlassMan, you are blessed with mapping skills because both of your maps tick everything on my how to make a good map list. 8.5/10
Reaction ~ Reply ~ Report
gigantes
21 Jan 2004 #26
the best map for the whole YEAR?? sure, and it's a very nice map and tastefully executed, but when the reviewer makes a comment like that i am expecting a slice of absolute nirvana. something beyond dispute. sorry, but this wasn't it. and i don't NEED to think of what map might be better because that's not the point. usually there isn't such a thing anyway, and for good reason: it's disrespectful to the other fine maps for 2003.

there's no shortcuts and there shouldn't be any... if you want to see the best maps you have to give many maps a try.

Edit ~ Delete
MopAn
17 Jan 2004 #25
@Hubster: Can't help myself but I can't follow some of your written words underneath.

I think there is no need to think there is a 'elite' who only can judge a map from it's roots or only can judge the gameplay-quality of a map.

Thing is your position is very very subjetive as from the gameply it should be for a play in cpma.

The original spirit of reviewing a map or play a map shouldn't go this way. This way to judge a map is one view, how it would run under a very specialized mod.

A map should bring fun, ideas, architecture, solid gameplay and whatever.

Only to judge from the gameplay can't be the right way in the end. There are other aspects who are worth to look at imo.

And you cpma-reviewers are not the only ones who are in the situation to judge this way. Full stop. This is self-centred.

MopAn

Edit ~ Delete
bullgod
13 Jan 2004 #24
agreed.

....even tho you're wrong. :D

Edit ~ Delete
Tig
10 Jan 2004 #23
bullgod: jof3dm1 - lvlworld.com/comments.php - is a good map, but I (personally) would not call a better release than this one. This may come down to a difference in game style and/or preference, and on that note, each to there own.
Edit ~ Delete
bullgod
5 Jan 2004 #22
tig: The Long Way Home - jof3dm1.pk3

...hands down.

Edit ~ Delete
ix
3 Jan 2004 #21
Review maps from your perspective for LvL then or STFU 'not entered'.
Edit ~ Delete
The Hubster
30 Dec 2003 #20
Us "CPMA zealots" happen to utilise maps far more thoroughly than the average VQ3 player does. The geometry of a map is far more important to us because of the physics of CPMA. Such a feature creates connectivity to level not attainable in VQ3. Therefore, trick jumps play a VITAL role in the movement of a player in a CPMA duel.

Obviously you've never played CPMA before.

We have taken over the reviewing here? We havent taken over. We're just more passionate about our levels' playability that's all. Theres NO ONE stopping other people from reviewing.

If CPMA players' reviewing is such an issue for you, "not entered", then take a stab at reviewing yourself. Mind you, I think I can safely say you would have no idea how to review the gameplay, and would waste our time with comments on brushwork and texturing, leaving little comment for what PLAYING the level is like.

Have a good new year chummer!

CPMA player and proud, The Hubster

Edit ~ Delete
Tig
30 Dec 2003 #19
bullgod: What map released in 2003 would you put above this one?

BTW, I played this level in standard Q3A first, not in CPMA.

Edit ~ Delete
bullgod
30 Dec 2003 #18
very true, not entered, very true.

and "The best Q3A map for 2003..." - dude. hardly.

Edit ~ Delete
not entered
30 Dec 2003 #17
ya ... i havent visited lvl in a while, i didnt realize CPM zealots were doing all the map reviews. sort of a letdown. Reading through the latest reviews, i see that the availability of trick jumps out weighs weapon placement, design, and flow. trick jump this, trick jump that ...
Edit ~ Delete
GlassMan
28 Dec 2003 #16
:-/ Let me try that again

RPG - I had a real problem getting the light level right with this map. When the testers sent me back screenshots they were all really dark. So I reset my config to default & found that the map was dark with the default settings.

I then used the -scale setting in q3map2 to boost the light levels. The end result is that it looks as I intended under default config but under my normal config (& I suspect yours) it is too bright.

Edit ~ Delete
not entered
28 Dec 2003 #15
Thanks again guys

RPG - I had a real problem getting the light level right with this map. When the testers sent me back screenshots they were all really dark

Edit ~ Delete
The Hubster
27 Dec 2003 #14
Great piece of work Glassman. Congrats!:-)
Edit ~ Delete
R.P.G.
24 Dec 2003 #13
I played through the map yesterday, so I thought I'd add my comments.

Overall the visuals are top notch. I thought most of the walls were a bit too plain/flat, and the lighting also seemed to be overly bright/flat without much contrast. I didn't like some of the texturing (the grates down in the water seemed a bit odd and didn't make much sense structurally). The pipes and other bits that were way above the playing area were a nice touch that made the map seem more like an expansive place instead of just an arena. Overall the visuals were good, but I would have liked to see more interesting lighting and details.

I only played with a bot in vQ3, so I don't feel I should comment much on the gameplay; however, it seemed pretty good.

Rating: 9/10

P.S. Thanks, GlassMan, for pimping the other maps on this update. :)

Edit ~ Delete
GlassMan
24 Dec 2003 #12
Thanks all.

CPMA doesn't need promotion from me but, if there are still doubters, it's worth trying for the far superior v1.2 bots alone (try skills over 81).

Also, the other maps in this update are high quality so make sure you take a look at them as well :)

Edit ~ Delete
schwim
23 Dec 2003 #11
Grab the map www.infosprite.com/modules.php the Next Life" here

Link if html doesn't work:

www.infosprite.com/modules.php the Next Life

thanks,

json

Edit ~ Delete
crypt1c
23 Dec 2003 #10
nice to see disgruntled anony Gq3 players chiming in with jackass comments :)

btw, nice work glassman :)

Edit ~ Delete
StormShadow
23 Dec 2003 #9
Oh that must be it. Duh!

Good news: im not crazy!

Edit ~ Delete
RasputiN
23 Dec 2003 #8
StormShadow, are you talking about the spawn markers in HoonyMode?
Edit ~ Delete
StormShadow
23 Dec 2003 #7
Am i the only one seeing ghosts? Strange silouhuettes of player models seem to be visible in vertex light. Interesting touch.

Cool map.

Edit ~ Delete
not entered
23 Dec 2003 #6
cpma cpma cpma.....who gives a fuck? remember when people we knew and respected used to do the reviews here, back when a good review on LvL actually mattered?
Edit ~ Delete
dAde
23 Dec 2003 #5
rox :D GJ
Edit ~ Delete
Tig
22 Dec 2003 #4
I've reported this problem the GameSpy on Saturday (I think).

Try the login on this page, www.gamespyid.com/index.aspx then come back to the download here. Or just grab it from the authors page :]

Edit ~ Delete
Vondur
22 Dec 2003 #3
Glassman rocks!

:)

Btw guys, try downloading from Glassman's webby, but not from Fileplanet :)

Edit ~ Delete
Can't download
22 Dec 2003 #2
I can't download either.
Edit ~ Delete
I wanna downoad
22 Dec 2003 #1
There seems to be a download problem.... either with lvl or with fileplanet. When I try to login to download, I just get sent to lvl. Is anyone getting a successful download?
Edit ~ Delete
Theme:
Not set
Bots:
Textures:
Not set
Comments:
28 comments (6.06 yrs ago)
Ranked:
Downloads:
13,943 & 360 LiveViews (daily avg. 1.72)
File:
gm3tourney1.zip, 3.19 MiB
PK3 date:
8 Nov 2003
..::LvL ID:
NewerOlder

Map history:
Clear
    ..::LvLExplore
    Search history
      ..::LvL Markdown
      The following syntax can be used to format comments.
      Close

      Loading...

      Map Search

      Search for a map.

      Results will appear here.

      Map peak