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SpaceArena 3
by Deek
SpaceArena 3 by Deek
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Sublime unregistered
#9   14 Dec 2012
lol
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FragTastic Rep. 926
#8   11 Jul 2012
This map has one of the worst Gameplay's any map can ever have. I'm actually really dissapointed in this map because of the Gameplay, textures, skybox etc.. The map is too dark for my liking and it lacks a lot of fun. Bots don't do nothing what so ever and really is such a rubbish map. Your lucky I'm actually giving you a mark or I would of rated you a 0/10 but you did put work into it so it's a 2/10.
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Alexje60 Rep. 30
#7   24 Oct 2011
Not good map. The bots are only at their bases and do nothing.
And you have to do a lot of things then you can go back to your base or the base of the enemy.
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KommissarReb (SW12) Rep. 1437
#6   07 Jun 2011
The gameplay was really bad. Bots were stuck in their ships and didn't come out at all. If you are going to do that then you may as well make a map where there are only two starships in deep space where each team is separated in one or the other, and they fight like in Star Trek. Just a suggestion.
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SONNY unregistered
#5   21 Nov 2002
Sorry bout that...

This map just gets better, first time I ever seen a map where the the BFG's actually balances the map!

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Kell unregistered
#4   20 Nov 2002
Fix your caps lock before posting again, please.
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SONNY unregistered
#3   18 Nov 2002
OKAY WE TRIED THIS MAP WITH SIX PLAYERS AND FOUND IT HAD SOME GOOD PLAYING POINTS, BUT WE DISCARDED, I REALLY HATE THAT RED LIGHT!

TRIED AGAIN WITH EIGHT AFTER JOBAR'S COMMENTS AND WOW! IT MAY NOT BE THE BEST LOOKING MAP BUT IT'S ONE OF THE BEST TO PLAY!

THANKS FOR THE TIPS JOBAR, I GOT SOME YOU MIGHT NOT HAVE THOUGHT OF.

THE DEFENDER WASTES AMMO UNTIL HE/SHE SWITCHS TO GAUNTLET. TRIGGERS THE DOORS TO THE ROOF AND DEFENDS, I FOUND THIS TO BE VERY AFFECTIVE DUE TO THE CLOSE QUARTERS.

ALSO KEEP YOUR TOWER MANNED AT ALL TIMES AND CONSERVE BFG AMMO TO USE IN CO-ORDINATION WITH YOUR TEAM MATES ATTACK, AFTER ALL KILLING ANYONE WILL RESPAWN THEM BACK INSIDE THE FLAG SHIP OR ONE STEP OFF, USING THE BFG AT THE RIGHT TIME CAN BUY THOSE VAULABLE SECONDS - ESP WHEN YOUR ENEMY KILL THEMSELVES SO THEY CAN GET BACK AND DEFEND.

HEY DEEK! REDO THAT LIGHTING PLEASE, PRETTY PLEASE......

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not entered unregistered
#2   18 Nov 2002
I guess your favourite DM map must be GOODFUN for Q2 then.
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Jobar unregistered
#1   18 Nov 2002
This is one of the best strategic maps ever made! Unfortually the bots are not advanced enough to take advantage of this unique map.

Let me give you an idea of what this map is about:

First to get to the opersite Flag you must set off a trigger inside the opersite docked ship, a siren lets you and your opponents know that the second trigger is no longer blocked (button located in front and to the right of each ship). Then there are three ways to reach that button under fire, from the docked ship, Tower and also jumping from the ship off the platform directly next to the button (my favorite). This trigger opens the doors to the building (below the flag ship), Teleport to the Flag ship and operate another timed button, (the second button by the way operates the main door in the building below, took us a while to figure this one out) Jump onto the roof and retrieve the Flag.

Sounds easy huh? Nope. 8 of us got together to try a number of capture the Flag maps and after trying this map, we played no others for the rest of the weekend!

The secret is to maintain control of your tower (BFG).

Tips: Trigger the first button inside the Flag ship before the opponents enter so they must survive 25 seconds before it resets (devious! I love it!).

Also use the second button to give easy access for your players into the building below the Flag ship (especially the Flag carrier).

Lighting, bots and a number of smaller oddities are the only thing stopping us from giving this a 10.

This is a Team map well thought out, try it with your mates.

Jobar

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