PI, I know that part of the lava chambers are useless, but i think they give that area a special feeling. I thought they would add to the maps atmosphere, rather than being "useful" for the gameplay.
Ok THX again!
I liked this one a lot---good job making each room unique while blending each seamlessly into the overall theme of the map. Lots of good detailing & little touches of entropy, and for me the gameplay was excellent; the whole map got used; good, varied vertical elements in each room, & the bot didn't just dash for the teleporters. 8-) The lava windows & curved surfaces is a neat trick & looks great. Tourney fans: grab this one now.
do you have a web site? id like to play your first map :D
played this one in the beta forum.. gonna check it out soon.
My reviews are not intended to be plushy commentary to make everyone feel good about themselves. I try to point out the strengths and the key problems in the map for all types of fans, and I do know my analysis will help out the level designers make better decisions about layout and item placement (if nothing else) in their future work.
I contribute for the sake of three types of people:
1) The level designers who typically don't get quality advice regarding gameplay.
2) Help the competitive players sort through levels so they don't have to do nearly as much work as they used to do.
3) Give the rest of the players a glimpse of where levels fit into the gaming world and what serious players identify as important while maintaining a level of credibility by telling the non-competitive players whether they will like the map.
I respect what level designers do, and it is why I spend time reviewing these levels (and of course, not for pay). If people can't accept criticism, that is their problem, but I am here for the people that are willing to take some heat and be better for it.
Finally, as a ladder admin, I can tell you that people around here are not impressed by nonsense posts, so if something you are going to say isn't going to help out people, you better not say it.
Thanks for enduring the rant. =)
Well Done for a second map!!!
Keep up the great work!!!
PS (keep up the great work)
Thanks a lot StormShadow!
Well that sound was put there intentionally, so that the opponent hears you screaming when you want to "abuse" and cross from one side of the walls to the other one. But ok, the sound repeats if you stay just over that wall.
Other than that, and a few minor texturing errors, i enjoyed this map. Plenty of neat trick jumps very good game flow. Its true that one side of the map is a bit item heavy, but it didnt affect the gameplay too much (against bots anyway). Fun map, gave it an 8!