Anywho. A few issues, all pretty minor. The author (in his readme) reccomends 6 on 6, I think! Now he's entitled to an opinion, but there's a technical problem if he thinks that's a good number: Not enough spawn points. I played 3 vs 3 against bots, and even then there was a spawn kill on each team from lack of spawn points :-
Secondly, the powerups: The quad only came once every few millenia (I understand if that's intentional...though it would seem to go against the readme's theme of a fast fragfest), and the regeneration never respawned! I played a 17 minute game, so unless it has a really long timer...
Finally, I really liked having the rail come with extra ammo (considering as there's no ammo boxes on this level) since it's the most useful gun on most of this map. But I also woulda liked to see the plasmagun come with some extra shots...50 cells go real quick. Just a thought.
Despite all my nit picking, it's a great map that'll remind you just why you still play vanilla q3, or how much fun your favorite mod (which can presumably play ctf) is. A 9 from me, thanks for the memories :-)